Hello gamers, how are you all doing? I hope everything is going great! As you know, I've been trying to make my way through my Epic Games library, and this time I decided to pick up Ghostbusters: The Video Game Remastered, which Epic gave away for free a while back. So, here we go — let me tell you how things are going so far. Honestly, at this point, I wouldn't say it's bad or incredibly good. I'm still getting to know the game. I haven't progressed too far yet, but I can say that little by little it's been pulling me back into the memories of the movies, which is definitely a good thing.
Now, for starters, this remastered version looks quite good. It runs at 60 FPS with great fluidity, and there's this cinematic grain filter over everything that genuinely gives it that movie feel, like you're playing right inside the Ghostbusters world. It's a small detail, but it works. The character models are based directly on the original film cast — Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson — all voiced by the actors themselves, which is already a huge win for any fan. The story was also written by Aykroyd and Ramis, so it genuinely feels like you're playing a Ghostbusters sequel rather than some random licensed game slapped together just to cash in on the name.
Getting to Know the Game — The Firehouse
So, before you even get to any real mission, the game starts you off inside the iconic Ghostbusters firehouse, and this is where things start to feel real for any fan of the franchise. You're the new recruit, the Rookie, the guy brought in to test out all the dangerous experimental equipment that nobody else wants to touch. Classic. Right from the start you can slide down the famous fire pole — and yes, there's even an achievement for it — and explore the firehouse a little bit before things get moving.
The firehouse itself is packed with little details and nods to the films, and it's really fun to just walk around and take everything in before the chaos starts. You quickly get introduced to your Proton Pack, which honestly feels as satisfying as you'd imagine. The game wastes no time before throwing your first ghost encounter at you: Slimer. That big slimy green ghost shows up in the basement, and that becomes your first real test as a Ghostbuster. Ray walks you through the basics of the Proton Pack, including the heat gauge system — because firing your pack continuously builds up heat, and if it overheats you're basically a sitting duck while it cools down. So right away the game introduces a layer of management to your combat that forces you to actually think a little bit instead of just holding the trigger.
Chasing Slimer around is genuinely fun. It's a great appetizer to what the rest of the game has to offer. The ghost wrangling mechanic — where you sap their energy with your blast, then switch to the capture stream to wrangle them down into a trap — feels very satisfying once you get the hang of it. It truly captures what you'd imagine it feels like to actually be a Ghostbuster.
The Hotel Sedgewick Mission
Once the firehouse intro wraps up, you're off to the Hotel Sedgewick, which is of course a location straight out of the first movie. Slimer ends up there and so do you, along with the rest of the team. And let me tell you, walking into that hotel and seeing it rendered in this remastered version is a great moment for anyone who grew up watching the film. The attention to detail is pretty impressive — it feels authentic and well-crafted.
Now, the hotel is where things really start to open up. It's not just about chasing one ghost anymore. There are multiple types of ghosts roaming around the different floors and areas of the hotel, and you start to understand that ghost hunting here is not exactly a clean, simple process. These ghosts move around, they hide, they mess with the environment, and the hotel itself starts taking a beating as the fight goes on. Furniture gets wrecked, walls get scorched — the destruction in the environments is honestly very well done and satisfying to watch unfold as you're blasting everything in sight.
The PKE Meter also gets introduced here, which you'll need to scan different types of ghosts and artifacts scattered around the environment. Scanning enemies updates your Spirit Guide with information about them, and there are also cursed artifacts hidden throughout the hotel that add a collectible layer to the exploration. It rewards players who take their time and actually look around instead of just rushing from objective to objective.
Fighting the Hotel's Ghosts
The fights in the hotel start to ramp up in a really fun way. You've got Bellhop Ghosts floating around, black slime making its presence known, and a pretty solid variety of paranormal enemies that keep things interesting. But the real highlight of the Hotel Sedgewick mission is the boss encounters waiting at the end of it all. Without getting too deep into spoilers, the final confrontation in the hotel involves a couple of very tough enemies that will absolutely test everything you've learned up to that point about wrangling and capturing ghosts.
There's a Fisherman ghost and then a Kitchen Golem — and that golem in particular is a complete menace at close range. The trick there is to use the full space of the room and keep your distance, staying mobile and targeting the weak spots while making sure your pack doesn't overheat at the worst possible moment. Getting cornered by that thing is a death sentence, so it teaches you fast that in this game you need to keep moving and think about your positioning constantly. The fights feel challenging enough to be engaging without being brutally unfair, which I appreciate.
The pacing of the whole Hotel Sedgewick section is genuinely well done. It introduces you to enough mechanics to keep you engaged while also telling a story that feels connected to the movies without just being a shot-for-shot retread. There's mystery, chaos, familiar faces and enemies, all wrapped up in a level design that's both fun to explore and fight through.
Excited to See What Comes Next
I have to say, even though I'm still early in the game, I'm genuinely excited to keep going and see what happens once we leave the hotel behind. The game has more missions waiting — Times Square, the Library, the Museum of Natural History — and from what I can tell the variety in locations and enemies is going to keep things fresh throughout. This is exactly the kind of game that rewards you for being a fan of the source material while still being accessible and enjoyable even if you're coming in fresh.
There's something really cool about the fact that this entire story was crafted by the original writers of the films. It's not some random adventure tacked onto the franchise — it genuinely feels like it belongs in the Ghostbusters universe, almost like a third film translated into gameplay. And for a game that originally came out back in 2009, the remaster holds up surprisingly well in 2025. 60 FPS, improved textures, re-rendered cutscenes — it's smooth, it looks good, and it plays well.
So, gamers, if you've been sleeping on this one in your library, now might be the time to dust it off. Have you played Ghostbusters Remastered? Drop a comment and let me know what you think, or if there's something cool coming up that I should watch out for. I'll see you in the next post!