Getting a new ability would usually lock out a previous path that needed the ability you just got!
This seems to kind of go against everything the Metroid franchise has ever stood for. I wonder why the decided to do that? I have heard others complain about how where you are supposed to go next is too cryptic at certain points as well.
The game looks fantastic though and I still want it... but I don't have a Switch so it doesn't really matter :)
RE: Thoughts On Metroid Prime Dread - The Good & The Bad