Strikers
Fast and nimble Strikers are the play makers of the team. Though generally weak and easily disabled what they lack in staying power they make up in a charged shot mechanic that allows them to overcharge their disc launcher at the expense of several seconds of maneuverability.
| Stat | Base |
|---|---|
| Speed | 280 |
| Acceleration | 30 |
| Turn Rate | 50 |
| Hull Strength | 20 |
Special ability [ Charged Shot ]
Channeling all available energy to the disc launcher from the engines the disc is hurled at 3x the speed it would be with a normal shot. This makes interceptions hard but it can lead to missed passes and damage team mates so use with caution.
LionHead
Named after the goldfish which shares its squat appearance and large head this converted tug ship was popularized in the games formative years for its maneuverability and its over-sized cockpit. It is the toughest of the Strikers and can turn on a dime which can disorient even the best pilots if not handled properly.
| Stat | Base |
|---|---|
| Speed | 270 |
| Acceleration | 30 |
| Turn Rate | 100 |
| Hull Strength | 30 |
X1
The first ship engineered for the game the X1 is designed to dominate the striker class. It's large engines and streamlined body makes it a fine "first ship" for beginners unfortunately due to cost saving measures the X1 has the least amount of hull strength and its longer than needed design makes lining up shots and passes slower than other ships in its class.
| Stat | Base |
|---|---|
| Speed | 280 |
| Acceleration | 40 |
| Turn Rate | 30 |
| Hull Strength | 15 |
S-Type
Designed as a short range attack fighter the S-Type was one of the few prototypes that survived the first interstellar war. Unlike its more famous sister ship the S-Type never saw combat, but is the favored ship of Veterans. The S-Type also has the fastest Charged Shot speed and lowest recovery time.
| Stat | Base |
|---|---|
| Speed | 280 |
| Acceleration | 30 |
| Turn Rate | 50 |
| Hull Strength | 20 |
| Charge Shot | 4 |
Disclaimer
All information on this post is considered factual up till it is not. Game balancing may require numbers to change closer to release and the look of the ships will be updated as the graphics improve throughout the process.
Web3 / Hive enabled?
How the game will connect to the blockchain or other web3 services is still under consideration, but to be clear there will be no forced connection to Hive or other chains to play and enjoy the game. Instead, we will use these emerging technologies to enhance game play, and to reward players for linking their accounts to the game. Most of these rewards and enhancements will be cosmetic, but they might also unlock new areas of the game, such as a lounge where players can hang out and chat while looking at purchased art.
Our primary concern is that the game stands alone first, and after that we will post about integrations and decentralized distribution.
Call for Action
Currently we are looking for funding (of course we are) to power up our account here on #hive, and to pay for full time development for this and our other games. As such all rewards for this post will go towards the first goal (to power up the account) and any external contributions will go towards the company expenses.
Once the expenses are met we will transfer the surplus to Hive for future plans.
External donation links.
Liberapay
Patreon
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Ether: 0x422e2A13c914E01ffaE0B71FC596109d129C01A1