G'day everyone, this is my entry for the #fungifriday challenge hosted by Mine is a 3D representation of a mushroom (death cap) that I modelled in Blender.
I downloaded a color Palette for the mushroom's color and I did use a basic node texture of translucent and diffuse shaders with a fresnel factor. I also added a tiny bit of glossy shader to the mushroom.
Also, I found out that these cap mushrooms are poisonous...eewww too beautiful to be that
This is first of my many mushrooms to be created.
Thank you for stopping by.