Yesterday's Splinterlands Town Hall was filled with... teasers.
We should be looking forward to at least one month and a half of big announcements, according to the team, up until mid-October.
Chatter said every Town Hall from next week till then will have such announcements, so it looks like we are in for an exciting period from Splinterlands.
Of course, the obvious one will be Riftwatchers. Next week we should have all the details in the Town Hall where Matt will be present as well.
What is kind of surprising to me is that next week we will have more details about the Tower Defense game which is developed by a third party and where Splinterlands cards could be used, as well as Splinterlands fungible tokens (DEC, SPS, VOUCHER), to buy packs in the new game.
From what I understood from Aggy ("Tower Defense in Q1 or maybe Q2"), that seems to be the date at which the game will be launched, but the presale will likely precede that period, or they wouldn't announce the details so soon (next week).
So, while people may be looking with regret at the dollar value of their Splinterlands assets now, what do glimpses into the broader roadmap of Splinterlands, the company, tell us?
We may be looking at Riftwachers launching within a month. Purchases only by SPS and VOUCHERs.
We are looking at the Tower Defense game. If it launches in Q1, I guesstimate a presale in December or January, at the latest. But could be sooner. Packs can be purchased with DEC, SPS, and VOUCHERs.
Then, if we'll finally have the land gameplay in Q1, that's a lot of DEC to burn to level up the buildings.
Let's not forget about the brawls. SPS rewards will soon be added to them (September-October, right?). Another big chunk of DEC to burn on leveling up guild buildings.
Was the presale for Genesys League Soccer set for October, or does memory play tricks on me? I don't remember anything concrete (other than the airdrop for SPS stakers), but most likely at least SPS may be used to purchase packs there.
The project in collaboration with Warner Music will come up at some point.
Does anyone need more reasons to feel bullish about the game economy of Splinterlands, even in a bear market?
It's obvious Splinterlands, the company, wants to become a sort of launchpad and umbrella for multiple games, interconnected to some degree, at least at the level of the governance token (and therefore the future decentralized infrastructure of node validators). That alone can give value to the governance token, and, to some degree, to other asset types in the ecosystem, if they become interconnected as well, or if they are desired by other players from other types of games from the same ecosystem.