CryptoRaiders offers a number of ways to earn a number of different in game tokens in an evolving in-game economy....
At the root of the economy are the CryptoRaiders themselves which you can send on raids for loot, or send of quests to find ingredients which you can then craft into items....
Raiders are also necessary to recruit, well, MORE raiders!
The Raiders also formed the basis of the initial airdrop of RAIDER and Aurum tokens:
Raider is the governance token (you can vote on game-direction options, stake-weighted), and you can stake if for a roughly 20% return paid out in Aurum. Raider has also been the basis in the past of further NFT drops - MOBs and MOUNTS, and this could well be the case in the future too.
Aurum is the in-game currency token which you need to purchase various in-game items such as keys to do more than your five free weekly raids per raider, for recruitment of new raiders and to buy potions, among other things.
It is possible to stake both Arum and Raider in FOUR different liquidity pools, which all offer a decent yield, but I'm not going to cover than in this post, I'm merely focusing on the ways of earning specifically with using your CryptoRaiders rather than just the tokens, focussing in other words on the play to earn aspect of the game rather than just the pure DEFI aspect!
Play to Earn in Crypto Raiders
Thus far, your options for earning via playing are as follows:
- You can send a raider on quests to find ingredients to make health potions which you can then sell (you can also use them in-game).
- You can pay for keys and grind your Raiders through dungeons rapido to level them up and sell them once their a higher level.
- You can grind your higher level raiders through higher level dungeons (really wants to be L9 raiders doing L12 dungeons ATW) and sell that loot for Aurum.....
Specifically I want to know the following:
- What is the return on per Raider if you just quest, make health and sell them...?
- Is it worth the keys to grind a Raider up to L9 (max current level) and then selling it, is there any profit in it?
- Is it worth grinding to get loot to sell based on the prices loot sells for compared to just questing and crafting items?
- Is it ever worth using health potions in-game compared to just foregoing a victory and buying keys to make up for your losses?
Current Raider Prices and Stats....
- 5 FREE RAIDS a week.
- 10 KEYS = 250 ARUM
- 100 RAIDS - roughly what you need for a Level 9 Raider (it various depending on what risks/ dungeons you go for and what loot you find)
- = 2500 ARUM for an L9 RAIDER = $60 from base.
- Grimweed - 2.2 AUM
- NEWT - 1.3 AUM
- Questing = 3 of either Grimweed or Newt a day (5 AUM ave)
- Basic Health Potion - 38 AUM (12.2*3 + 3 = 39.2)
- Minor Health Potion - 13 AUM (2.6 + 6.6 + 3 = 12.2)
- Basic L12 sells for 4-8 Aurum, epics can go for 80 AUM
What is the return on per Raider if you just quest, make health and sell them...?
The current [floor price](= 5.5 AUM a day on pure staking….. ) of CryptoRaiders is $53 and you can quest these for either Grimweed or Newt ATM for a return of 5 AURUM's worth of goods a day, over 365 days that gives you a return of nearly 100%.
NB there is almost not financial advantage to making and selling health potions out of the Grimweed and Newt, but you will want to do that as you get Alchemist skill points for doing so.
Is it worth the keys to grind a Raider up to L9 (max current level) and then selling it, is there any profit in it?
It costs around $100 to level up yer L1 to L9 and the L9 floor price is currently $135.
So on paper you can make almost $30, but knock that down to $25 once you've taken off OpenSea's fees, AND that's if you're relatively lucky with your loot drops - nice loot makes a massive difference in how quickly you can progress up the rankings as higher level dungeons = more XP = faster progress for your key-fees!
NB I tried this with TWO raiders and broke even, after several hours worth of grind: the market just equalises - NOT WORTH IT!
_NB it IS worth using your FREE weekly raids for sure, just take your Raiders off quest for a window each week, raid, then back on questing!
Is it worth grinding to get loot to sell based on the prices loot sells for compared to just questing and crafting items?
Ordinarily you are going to get 5 times common or rare items, so around 25 Aurum's worth of sellable items IF you have an L9 Raider that can cope with the L12 dungeon - so that's 25 ARUM or $0.75 per week or... $40 ISH worth of stuff.
NB I'm being a bit generous there, you will want to keep some of the loot as you need it!.
This isn't worth it in purely financial terms compared to questing... you're just better off buying L1 RAIDERS, sending them on quests, and crafting health potions with the ingredients you find rather than raiding and questing for loot.
Is it ever worth using health potions in-game compared to just foregoing a victory and buying keys to make up for your losses?
- just about for MHPs - 13 AUM for the potion compared to 25 for the KEY
- For Basic Health Potions - NO- they cost 38 AUM, more than a KEY, just die and use a key next time around!
NB I think the ONLY place you want to use HEALTH POTIONS is in the Endless dungeons, and then ONLY when you're on for a few highest level, we don't know the prices of loot from Endless yet.
Final Thoughts
If all you're doing is playing the regular game for a yield, you may as well just buy L1 raiders, stake them and farm ingredients to then craft and sell, that's your best ROI right there.
Taking your Raiders up to L9 is laborious and possibly relatively expensive IF you're also paying for the keys to speed up the levelling process.
An L9 Raider getting normal loot in a max dungeon gets you LESS return than an L1 RAIDER questing and doing alchemy and selling his items...
HOWEVER IF you're levelling your Raiders to get in on the tournaments that's a different story, the returns there are much better.