
Welkom back splinterfam,
We are back again with another Splinterlands update and this one has been sitting on my wishlist for quite a while. Honestly it has been one of those ideas that keeps floating around in your head but you never really start because it feels a bit overwhelming.
Funny enough this idea was already on my planning list since June 27 2025. Over time I kept hearing more people talk about it and wanting better insights around this topic. Even mentioned something along these lines in one of his videos. He might have forgotten about it but I definitely did not π it stayed nicely in my backlog.
Then recently I heard talking about PP inflation during Under the Hood and that gave me the final push to just get started.
If you are curious about how
and
think about PP inflation definitely check out that podcast.
π Support the Project
β
Upvote this post β it really helps!
π Vote for My SPS Validator Node
π¬ Ideas and feature requests are always welcome. No promises but I will take a look and try my best.
What Did I Build
So what is actually new?
I started recording every single card that is currently placed on land and grouped that data in a way that actually makes sense. You can now view everything based on set rarity foil and total PP.
Quick disclaimer because this is important.
This is just the first version so stay sharp and question the data where needed. If you spot anything strange or incorrect please let me know so I can improve it.
Also this data only updates once a week. The reason is simple. Collecting all this data takes around 20 to 30 minutes and requires quite a lot of API calls. I do not want to stress the Splinterlands API or my own server too much so I have to be a bit careful with rate limits π
If you just want to explore it yourself you can check it out here
https://land.spl-stats.com/region-overview/cards
How It Works
Let me walk you through how this actually works behind the scenes.
I start by fetching all players that own land and have a harvest PP greater than zero. From there I pull their full collection and determine which cards are actually placed on land.
This includes checking if cards are rented delegated or owned and then mapping them to their level set foil and PP.
From that point everything gets aggregated into the overview.
Main Overview Table
The first thing you will see is a big table that already contains most of the useful information.
Here you can clearly see how each set is represented on land and how much PP it contributes.
You can click into a set to get more detailed level information.
And if you hover over the labels you can even see how the foil distribution is built up.
Small note here
I do not capture BCX directly so keep that in mind. Imperfect levels are not specifically tracked. The base PP is accurate though because it is calculated from the BCX values returned by the API.
Charts For Better Insights
Below the table I added a few charts to make things easier to digest.
First there is a bar chart that shows rarity distribution across land.
Then there is a pie chart that shows set distribution in percentages.
Important note here
This chart always shows 100 percent. If you filter things out the percentages will adjust relative to what is left. So it is not fixed values but relative representation.
And finally there is another bar chard that shows per set how rarity is distributed with a red line indicating the total base PP for that set.
Last but not least
You can also filter on a specific use and get their information:
Why This Matters
For me personally this is a really nice addition to the land tool.
It finally gives a clearer picture of how PP is distributed across sets and rarities and that helps a lot when thinking about PP inflation and future decisions.
Hopefully this gives you all some extra insights as well and helps guide your land strategy a bit better.
π§ͺ Want to See the Code?
π GitHub Repo (If You Dare):
PRs, issues, or just general βwhat in the spaghetti is this?β reactions welcome, be kind π
beaker signing off
see you on your land journey or on the battlefield π
Do you also want to be part of this amazing play to earn game consider using my refferal link.
