
Welcome back everyone, we have another release for you today on the land tool!
This week brings three new features and updates:
- Land card share calculation (released earlier this week)
- Land card resource overview
- Land card bloodline simulation update (abilities don’t stack)
If you don’t want to read the rest, here’s the link where you can dive directly into the new features:
👉 https://land.spl-stats.com/
Let’s go through them one by one 👇
Land Card Share Calculation
This one was technically already released earlier this week and mentioned in the land chat, but let’s give it a bit more context.
As most of you land owners probably already saw, Splinterlands posted an update about how Land Cards will be distributed.
During the first three days, you can purchase your fair share of the pool — and after that, whatever is left will go onto the open market.
You can read the full post here:
👉 Official Land Card Update
So, I added some key figures to my tool to help everyone understand their eligible share.
It’s all based on base PP, and one important thing to remember:
You can’t just assign all your cards to land without staking the required DEC.
If you don’t have the full amount of DEC staked, your efficiency will be lower.
And since card share is calculated based base PP and on efficiency, your eligibility will also decrease accordingly.
Here’s an example of a player running below 100% efficiency:
You can see the total amount of cards they are eligible for.
This data comes from nightly updates, and I’m not aware of when exactly Splinterlands will take the snapshot, so treat it as guidance only.
I also added a leaderboard so you can check who has the highest share and, of course, find yourself on the list 👀 direct link
Land Card Resource
This feature was inspired by , who made a really nice spreadsheet to calculate how much of each resource is needed to craft your eligible cards.
He wanted to bring that idea into the site, but during the week i did not had time. Now its weekend and have some time to spare so here it is!
Keeegs post: How many land cards can I get in allocation and how many resources do I need?
Now you can see how close you are to having the resources required to craft your eligible cards.
Hover over the values to get a detailed breakdown of how the calculations are made.
This was built quite fast, so expect some “dirty code” to be removed up after the crafting period.
But if you spot anything weird / missing or incorrect, please let me know, especially if your numbers differ from spreadsheet.
Bloodline Simulation Update — Abilities Don’t Stack
This one needed an update since my initial assumption turned out to be off.
Originally, I thought that every bloodline card on a plot would get boosted, but the team clarified that only the best effect per ability applies but for the complete plot.
Big thanks to and the Splinterlands team for the great examples they provided, it made things much clearer!
Here’s a quick rundown of how it works now:
Be aware many image incomming 😁
Example 1
You have a card with Rationing -10% and another with Rationing -25%.
👉 Only the most beneficial (-25%) applies.
Example 2
You have Bountiful Grain +3% and Bountiful Grain +15%.
👉 You get +15% Grain Production total.

Example 3
You have Toil and Kin (Elf) +10% with 2 other elves on the plot.
👉 You only get +10% once, not per elf.

Example 4
You have Toil and Kin (Elf) +10%, Bountiful Grain +10%, and an elf on the plot.
👉 You get +20% total for grain production (since these are different abilities).
Example 5
You have Toil and Kin (Elf) +10%, Toil and Kin (Mundane Beast) +5%, an elf, and a beast on the plot.
👉 You get +15% total, because they’re different bloodlines.

🧪 Want to See the Code?
🔍 GitHub Repos (If You Dare):
⚡ Next.js version
PRs, issues, or just general “what in the spaghetti is this?” reactions welcome — be kind 😅
🙌 Support the Project
✅ Upvote this post – it really helps!
👉 Vote for My SPS Validator Node
💬 Drop a comment or idea – weird edge cases welcome.
Closing Thoughts
That’s it for this week, some headaches later but it is released 🤣!
I hope these new features help you plan and prepare better for the upcoming land card crafting.
As always if you find bugs, strange numbers, or just want to share feedback, please reach out.
Everything’s evolving fast, and community input really helps keep things accurate and useful.
See you in the next update, and good luck preparing your land cards!
— Beaker signing off 😀
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