Really interesting concept, especially the resource burn and the stable injection into DAO/company. That part makes a lot of sense long term.
My only concern would be adding another general production boost when land is already producing more resources than it consumes. Maybe tying these cards to future buildings or more specialized roles instead of global boosts could create stronger long-term balance and a real in-game job market for land cards.
Overall I like the burn mechanics and foil draw idea — just think the specialization angle could make it even stronger.
Looking forward to seeing how this evolves.
RE: New Land Cards? Man and his best friend