Greetings!
In this poist, I made a total of 7 custom cards for Gods Unchained. These are the cards that I made in the past, but I am uploading it now. Because I am not that good at drawing, I asked ChatGpt for the artwork of the card, put those prompts into Bing to create the AI arts.
There are 7 legendary cards, and 1 for each domain. Without further ado, let's find out the cards!
Cards
Axiom Colossus, Fusion Engine: 3 mana 3/4, After you use your god power, delve a normal god power from all gods and use it for 0 mana.
Power: A. This is an overall great card that is versatile. It is already a 3/4 for 3 mana and you can benefit more (around 2 mana every round) by it. Although the abilities are random, most of it are useful.
Behind the Scenes: For the Neutral card, I wanted to make it related to the Godpowers, and also I thought it would be fun to make it so that domains could use the god power for others (such as War using Hidden and Nature Sacrificing)
Aetherion, Azure Olympian: 5 mana 5/1, Olympian, Roar: Obliterate all Olympians in your void. For each 3 obliterated, this creature and your god gain +1 health. // Afterlife: Delve an Aether and add it to both god's hand, then, delve an Olympian and add it to both god's hand.
Power: C+. It is strong but I think it is not really worth it though. Giving god +1 health is good but there needs to be a LOT of Olympians in the void.
Behind the Scenes: For Light, I made an Olympian themed creature and although I got some inspiration in the original card, I made it so that it obliterates the creatures (meaning it is a one time use) and also giving god +1 health, while delving additional creatures in the end.
Kragor, the Ironveined: 4 mana 3/3, Overkill, Raid: Give +1 armor to a friendly creature without armor. // Afterlife: Deal 1 damage to all gods.
Power: A+. It is a really good that basically gives armor to creatures every round. Although the base stat is weak, with the Raid, it is basically at least 3/4, and the opponent will have a hard time clearing other creatures when this creature lives.
Luprex, the Bloodbound: 3 mana 2/2, +2 Regen, Roar: Pick One - Gain Wild Protected, +3 strength and Blitz OR Gain Amazon and Ward, then summon a copy of this. // Dreadtouched: Do Both.
Power: S. I may have made this card too strong. With the Dreadtouched it basically becomes a 3 mana 2 5/2 Blitzers with Protected and Ward... If I balance it again I would make it gain +1 strength instead of +3.
Behind the Scenes: I also got inspiration from other various cards in Nature, but I think it may be a card that is too strong...
Voidscale, Sovereign of the Sky. 7 mana 6/11, Overkill, Roar & Dreadtouched & Afterlife & At the end of each turn: Select a differently named creature from your board, hand, deck or you and your opponent's void. Trigger its afterlife.
Power: S. It is a good finisher card but It may be too expensive (mana cost..) for Death Aggro decks. If you can OTK with this, it is a great card (if not, your opponent will use Great Dragon Hunter) This also got inspiration from multiple cards!
Behind the Scenes: I wanted to make a finisher for the Bomb dragon deck, so I made this one which basically can trigger Afterlife of any creature in your deck you like 3 times after playing this, also the art is awesome.
Unnamed Orbs of Origin: 7 mana spell, Set the cost of all spells in your hand to 3. Add 7 unnamed orbs to both god's decks. Unnamed Orb is a 0 mana spell with Gain Spellboost +1 until the end of your turn and draw a card.
Power: C. It is like a cheaper Arrandion but the cost is 3 and the spellboost is not instant. Also you add orbs to your opponent's decks, which if they are also a magic deck they would like.
Behind the Scenes: I wanted to make a spell version arrandion that is not game-breaking or something and cheaper, so I settled with this. I previously wanted to make it lower the cost more, but considering that arrandion has it at 9 manasurge, I decided to nerf it a lot.
Varyn, Guild's oathbinder: 3 mana 1/4, Hidden for 1 turn, After a creature is summoned, change its tribe to Guild. If it is already a Guild, give it +1 strength instead.
Power: S. It is a good legendary to have and it is powerful against some decks. In a guild deck, it would make Frementali be more stronger and give strength buffs to your own creatures (if your opponent is also not Guild). Some decks like Amazon / Olympian / Guardian will be stumped against this card.
Outro
And that is all the cards made! I had a good time making these cards. Below are the AI arts that were made, so you can take a look at it! If you have opinions on the cards, leave a comment!
Thanks for reading.