Intro
The long awaited Daily Play and Earn is out. Now you can 2 hours a day playing Gods Unchained and earn 2 gods. Those shiny cards that have been gathering dust now have a purpose, aside from flexing, and earn even more gods. My janky diamonds will finally see the light of day in an aggro deception deck and earn tons of gods, well 6 really.
Copperpitch is here to explain everything you need to know about Daily Play & Earn in 2 minutes. Or if you don't enjoy hearing Copperpitch's sexy voice, you can read about it here https://blog.godsunchained.com/2022/08/22/daily-play-and-earn/.
Decklist
Nothing especially noteworthy, just a pile of cheaper Diamond cards and some Diamonds I blew my load on and currently on copium hoping they raise the shine rates. Cheap creatures are interchangeable but good cheap spells are hard to come by. Most of the cards aren't half bad but the best decks in the meta just do so many busted things that this pile of mediocre cards doesn't cut it.
It plays like what it looks like, bad aggro deception. You play creatures early, hope your opponent bricks, then stick a hidden threat and hide it every turn praying they can't kill it or have frontlines.
Blessed cards are better than you think, the favor gain can get you a key card from the sanctum, and you can get sneaky lethal from a damaging blessed effect or getting Avaraxus.
I don't remember exactly when I bought the Diamond DO cards, I think it was sometime after they announce P2E. I picked Deception since they had good cheap cards at low rarity so having shiny versions wouldn't hurt my wallet too much. Although I didn't think that MJ would powercreep the meta so much and raise the ceiling on meta decks so much leaving my junk diamonds behind.
My Shine Gains
I went 5-5 with high shine decks twice, and 7-3/8-2 with my shinier weekend ranked deck, getting about 6 gods each time. At this rate, it will take me years of playing 10 games daily for the shiny cards to payoff. But you don't have to earn back the cost of the card, you can try to resell it later but shines are illiquid especially the higher shines. I think I'm up on most of the cards at least.
The GU team has been bearish on increasing the earning rates of shines in Council of the Mortal meetings, saying that shines are mostly to flex. With the current earning rates, there is no financial incentive to forge beyond meteorite, so the forge remains useless for the most part unless you have grinded a ton of plain core cards or want to flex hard. And with no one forging, gods doesn't have a sink, aside from going -50% on value from buying packs, meaning the price will keep dropping as people sell their gods daily.
Shine Tips
The majority of your easy to get points come from your rank roughly 45% of the total, 50% is from shine but that's expensive, and the remainder is winstreak. Winning games is the most important part of earning, you don't get any gods in you lose, so it's not worth it to tank your win rate to put in shiny cards.
Eyeballing some numbers in Excel, getting 1 more win and going from 5 wins to 6 wins is roughly equal to swapping in 8 diamond cards. And you don't have to spend anything to use the cards you have. The only shine worth getting your entire deck to is meteorite. The minimum quality boost for meteorite jumps your earnings 7% over just having a playset of plain cards in your deck.
Going from all meteorite to all shadow will probably cost you at least twice as much as your current deck but only earn 4% more. Not even diamonds, which have a forge cost of 125x meteorites but usually sell for 50x, earn anything appreciable compared to the cost.