Matchups
War - Pretty much a coinflip if you can draw some early removal like a Vanguard Axewoman, Ritual Rod, or one of your Order cards to deal with their board because if you don't then they will just snowball and deal a lot of damage to your face per turn before you stabilize.
Nature - It is quite favorable against Nature with all of your swarming units making them not be able to use their 1:1 spells like Canopy Barrage and Lightning Strike as effectively as they want to.
Magic - Quite a bad matchup against the deck with all the board clears and target removal that is available to them, try to mulligan for your Ward units and hope that they can't clear your board.
Death - Is similar to magic with all the board clears in their arsenal but slightly more manageable unless you are facing their full-on control variant then it's just a waiting game till they slam down some Demogorgon's to ruin your day.
Mirror - Just try to get that opportune trade here and there and snowball that to making a better board than your opponent since the only way to interact in the mirror is with units as Light has not a lot of good removal spells.
Mulligans
Going 1st
Empyrean-Pacifist - Good going 1st when paired with other early game units and able to tank a lot of damage.
Blind Martyr - Same with the Pacisift as it is not a good 1 cost unit by itself but when paired with other units 1 drop then it becomes value.
Going 2nd
Exalted Hermit - With that 1 armor it can't be pinged by early game units and God power's and it is a 3 strength unit on your opponents turn making it able to deal good trades as well.
Vanguard Axewoman - Good 1:1 card to deal with any high-value threats that they may have played on the 1st turn or you can just use it to deal an additional 2 damage later on.
Against Magic, Nature
Light's Levy - Your only good counter against units that benefit under Order i.e Demetrios, All-Seeing Spire , etc.
Dryder Sailweaver - Makes decks that run spell-based decks need to spend additional mana and cards just to trade with a low-cost unit.
Against Aggro
- Ritual Rod - A weapon that can consistently deal 4 damage and has the potential to deal 6, can just outright negate a lot of pressure from an aggro deck.
Deck
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Hope that you are enjoying a wonderful New Year!