Hi, VyrusV here, the "starting rank system" is shit and this is my opinion about it.
If anyone didn't know there is a problem about deranking: devs knowing this issue, tried to solve it.
Before (and now) people are deranking cause it's not worth to keep mythic unless u are really good, or u have an insane deck because u wont get rewards with consistency. In order to get more consistency people derank to low mythic, diamond, gold, night or sometimes even meteorite. This can cause many issue: new player might get a good rank during "deranking phase" and then get destroyed on the weekend and quit the game because "im good and the game is shit cause is 100% p2w" or they might think: why am i playing if that many player instaconcede, or concede around turn 5?
We can say that the system has some bad design problems and they announced new rewards
New system >>> https://docs.google.com/spreadsheets/d/1qt6H_jQLf1eFt4d4VL3FkuI8t66I3F2gKcvTs_doGes/edit#gid=0
Old and actual system >>> https://blog.godsunchained.com/2021/03/19/play-to-earn-with-weekend-ranked/
They made a better system, but it's not enough
My idea is:that the only thing that matter is the result: the rank that u reach is the thing that matter. u want to play an aggro deck, trying to highroll as much as u can and reach a specific rank with less wr but more games, yes u can; u want to play a control, trying to play consistency and reach that rank with higher wr and less games, yes u can. As an HS and Magic player i hate the actual system. In those games they do a soft reset every month and give the rewards based on your ending rank, not your starting and your performance in 25 games. They might
- remove the weekly system and make it a 14 days event and soft reset ranks, like 2-3 ranks
- maybe keep it weekly and make a 1-2 rank soft reset
- keep the rank and "force" the player to play atleast 20-30-40 games (a game is about 7.5 minutes, so u need 300 mins to do 40 wins; 300 mins x week is like 30 mins each day during week and less than 2 hours on weekend) in order to qualify to the rewards (and ofc u avoid people to sit at a specific rank). u might get the rank that u want, in like 30-40 games but if u need u can play 50 60 games (if u play a lot of games bad rng is totally irrelevant) and i think the game should reward the tryhard players, even if they are not super good or have big $ cards. Rewards would be based on final mmr (or just the rank), the top10 keeps the actual rewards and for the rest of the players the rewards goes lower and lower until twilight or maybe meteorite.
Sorry for my bad english, it's not my main language
I really want to know what the community think about the actual system and i don't know, maybe the community like it and im the black sheep here
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