Great analysis.
One of those cards that will give the balance team nightmares. -
:D Dream comes true. Or better say "Sleep comes true?" :D
Siren of the Grave will give sleep twice, love it. :D Milling will thrive as well - Vrock, Burrowing Scarab, creatures affected by Sulphuric Rain. :D
Happily, Atlantean Magic has a ton of ward every turn and Avalanche Watcher is coming :) At least, it will be fun. :)
Thawed Heart -
OP. Good I sold my Anubian collection.
Wandercats -
Better they added a good anti-sleep card or one with ward instead of another relic manipulator.
Woodcutter Imp -
3-3 damage for 2 mana, if buffed with Another Round, it'll be 6-6, etc - it may be a must-have for many aggro War decks.
Candy Chain -
Curious...
TWinter's Bounty -
This is an example of "too much". I am happy I've started a sale of my cards to collect some IMX. I don't mean I am leaving or I don't enjoy the game. I love it. But I want to be sure I got profit before most of my cards cost nothing. I am happy I've sold my Elementalists for 35 IMX each - any such a set with OP cards can turn any successful card into nothing. GU is turning into a race which only people with good money or a premium collection from the old times can win. They are turning DO and even MJ into dust. Its okey, this is the game for fun not for getting rich and it still offers opportunities for getting crypto while having fun. But... I don't like these changes - LV, Wanderlands, what's next? Valentinelands, Jokelands, Easterlands - give your god health 100 and burn all NFTs in your opponent's collection?
:|
Let's see.
RE: My take on the new cards (so far)