https://odysee.com/@Lethn:3/By-the-gods-Pre-Alpha-Gameplay-1:1
Here's some fresh gameplay of what I have so far, the biggest addition was the damn influence ring which took me a hell of a lot longer than it really should and that visual effect etc. works correctly now. I've added some small bits here and there but I really want to get to work on newer mechanics and improve old ones like the fireball.
I'm going to see what I can do for this month and simply release a 0.0 pre-alpha build regardless of the state it's in for free so people can have a play at it. After that I'm hoping I can get some feedback good or bad and get to work on it more while building up a potential following for this game.
main mechanics in so far:
. Influence ring, fully functional with effect, you can only do stuff within your influence so you need to build to expand
. basic fireball throwing
. Building houses/fields ( Slightly broken, needs fixing right now )
. stockpiles are almost in
. Water miracle which can be used to grow trees, can't put out fires yet
. Worshipping mechanics are half in, villagers will go to the worship site when you move the totem in the village centre up and down holding right click on it
. Basic death mechanics are in with placeholder skeleton models, not too much use for them yet though as fireball mechanics need fixing
Mechanics that need to be added are a lot, so I'll just put the main chunks in:
. Saving/Loading ( Though not much use for that yet )
. Creatures with their own behaviours
. Multiplayer
. Proper building destruction and flames
. farming
. Lots more miracles
. Skirmish computer enemy
. More complex village behaviour
For any curious HIVE users who are coming across my content for the first time, I've left some links to the Unity forum threads I made about how to do the influence ring effect I show in the video.