Fire vs Fire
Rule Set: Enrage for All, Melee Attack from Anywhere, 48 Mana Cap, No Death or Dragon or Water Splinter
My team, levels, & abilities: Tarsa (Lvl. 3, Friendly Health & Melee Boost), Magnar (Lvl. 1, Taunt), Grum Flameblade (Lvl. 2, Void, Void Armor, & Bloodlust), Djinn Infirni (Lvl. 2, Giant Killer), Ifrit Rising (Lvl. 2, Recharge), Goblin Shaman (Lvl. 3, Weaken), and Tenyii Striker (Lvl. 3, Sneak)
My number of abilities: 14
My total stats: 8 Melee, 4 or 13 Magic, 0 Range, 16 Speed, 5 Armor, 51 Health
Opponent's team, levels, & abilities: Tarsa (Lvl. 1, Friendly Health & Melee Boost), Living Lava (Lvl. 1, Shield), Flame Ogre (Gold-Foil, Lvl. 1, Demoralize), Tusk the Wide (Lvl. 1, Void), Tenyii Striker (Lvl. 1, Sneak), Sandworm (Lvl. 1, Sneak), and Disintegrator (Lvl. 1, Demoralize)
Opponent's number of abilities: 12
Opponent's total stats: 22 Melee, 0 Magic, 0 Range, 7 Speed, 4 Armor, 44 Health
Stats Advantages: Melee (Them), Magic (Me), Range(None), Speed (Me), Armor (Me), Health (Me)
Stats Advantage Results: 1 for them, 4 for me, 1 could not be determined
Most abilities: Me
Round 1 ends with my Magnar down and none of theirs, making it 0 to 1 in their favor.
Round 2 ends with their Living Lava and Flame Ogre down but no losses for me, making it 2 to 1 in my favor now.
Round 3 ends with their Disintegrator and Tusky down, along with my Tenyii Striker, making it 4 to 2, still in my overall favor.
Round 4 ends with their Tenyii Striker and Sandworm down and no losses for me, making it 6 to 2, in my ultimate favor and victory.
I think I won because of my higher magic power--especially Ifrint Rising's Recharge magic attack of 9-- which all escaped the debuff effects of their Flame Ogre and Disintegrator's double Demoralize abilities.
The other part that helped was Magnar's Taunt attracting all attacks to itself and my Goblin Shaman lowering all their healths with Weaken.
▶️ 3Speak