If you missed the previous posts, here's a brief overview of the game world: It's a post-apocalyptic action game with elements of survival and exploration. Players take on the role of raiders — fighters who venture to the surface of a destroyed world to obtain rare resources. Underground is a hidden city where people process their findings and build a new civilization. The atmosphere is tense, the visual style is dark and cinematic, and the plot is interactive and rich.
Prologue: step by step
We recover.
We slide down the hill, feeling every bump.
We see a reconnaissance drone with guns for the first time — it spots us.
We fight. Victory is ours — the drone is destroyed.
We climb the tower and look around.
In the distance — a bunker.
We jump over a crevice, almost falling.
We open the bunker — and then the siren starts.
We hear something flying. We hide behind a car.
A new drone. We destroy it.
We enter the open bunker.
We manually close the entrance on the computer.
A voice in the dark: “Who are you?” “Raider.” We are introduced to the game. The prologue is complete.
We choose the character's appearance.
We are shown the underground city.
Another sector — everything is automated, but alive.
They say that raiders come to the surface for rare items.
Underground, people work with the raiders' finds.
We are led inside.
They show us our room.
It's awful.
Imagine — we even have a rooster in our room. A real one. Alive. It looks at us as if it understands everything.