Your gameplay focused more on survival and decision making instead of nonstop combat. That is a clever way to handle the situation. Escaping the tight room by distracting the infected felt realistic. Good game.
Your gameplay focused more on survival and decision making instead of nonstop combat. That is a clever way to handle the situation. Escaping the tight room by distracting the infected felt realistic. Good game.
RE: Restoring the Spark.