Hand of God
This project was born out of the desire to experiment with new materials and at the same time try my hand at anatomical subjects. I based it on a real reference, using it as a guide for the correct positioning of the rings, so that the final result could give the idea of actually being a sort of hand. I also experimented with different shapes and materials for the "red matter". The result was satisfactory.
I used cinema 4D for modelling and redshift for ambient lighting and rendering, and finally (of course) Photoshop for post-production.