Rising Star has a really cool crafting feature that has two parts to it, the first part gathering components to craft instruments and the second part to do the actual crafting. A good place to check out the potential is on the cards page under the crafted tab. You can see some of the instruments that I have crafted thus far.
The best instrument I have crafted is a very nice Flying V guitar G1313.
One of the benefits of crafting instruments is that you can, given the high end parts, gain a lot of instrument Luck, which increases the skill point range you receive from running the Music Lesson missions. I'll include some details later in this post in order to show how it improves.
Currently in game there are three instrument classes that can be crafted: drums, guitars, and production tools.
To get started, the first thing to do is go to run missions in order to get parts to perform crafting. Look for the Custom Shop on the mission Zone Map.
From there, you will see four different buttons, three for missions - Drum, guitar, and production fair, and one for crafting, which will take you to the crafting page.
The crafting fair missions all function the same: you spend 1,000 Starbits, let the mission run, and five minutes later it gives you an instrument part related to the mission. I am currently focused on guitars as the related music lessons unlock substantially earlier in the game than drum lessons and production lessons.
The parts for guitars are as follows:
The high end parts are, unsurprisingly, rare drops. Right now, I am saving the guitarbody1 (Flying V) and goldmachinehead until I get lucky enough to have the other gold parts on hand to make the top end guitar.
Drum and production parts are arranged in the same manner, 3 items, 2 items, 3 items, 2 items, with gold being the rare drops, the middle ones where there are three different part types are fairly uncommon, and then the basic items which are pretty darn common.
Instrument Luck improves the range of skill points that you receive when you run music lessons, and let's face, once Ego kicks in, you will be running music lesson missions to counter Ego. The more luck you have, the larger the skill point range. Oh, and the XP gains, don't let that fool you, I have a +10XP and +50XP boost card in play, otherwise the XP gain per mission is around 120 points, not sure exactly, but right around that level.
It has been mentioned that the skill point range increases by 0.5 points on the bottom end and 1 point at the high end for every 10 Luck from the related instruments (drums for drum lessons, etc.).
I did do some play testing on this and found that with the guitars I crafted, adding four different guitars, that this proved out to be the case.
The G3333 is the lowest crafted guitar, adding 12 instrument Luck.
The G2333 is a moderately better instrument, providing 16 Luck.
The G3323, with the cool black pickups, better than the first guitar, but just below the G2333, at 15 Luck. Continuing to see the range grow for skill points.
And finally -
the G2323, adding 19 Luck.
so for a total instrument Luck gain of 62 points, the skill point range per mission went from 76 - 152 to 79 -158. Pretty much bears out the range gain mentioned by the community on Discord.
The crafting part of the game is a very cool way to spend that 15% energy you have after doing longer missions, and the low cost, means you have a chance to get some very nice instruments to improve your game over all. More Luck, more skill points, and yes, more Drunk Fans. It is all cumulative.
That's it for this time around. I hope you enjoyed this tutorial.
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Thanks for stopping by and Rock On!
*THIS IS NOT FINANCIAL ADVICE. Please do your own research before making an informed decision. This is sharing my game play experience only.