The problem I see with games on Hive and bringing on devs to build games here is that you need established reputation on Hive to even get close to getting attention. Even with Acids game, who is one of the most active and long standing members of the community he has had problems with support for his project over the years. I could say that its maybe due to Hive staking competing with free flowing liquidity as long term Hive users choose staking over project support or it could be due to market sentiment and overall mentality here.
My point is that with any dapp brought here, it needs to have outward facing focus as the liquidity on Hive simply isnt deep enough to jump start a successful game currently with the market as it is. I dont feel at this time they can either get enough users or enough development support and the trust they would need to build will take a long time.
So my concern would be just that... are these dapps actually built with the wider ecosystem focus, or with inward Hive focus.
We need dapps, enterprises, businesses that can use Hive, but do not necessarily rely too much on Hive for economic viability. Ultimately, the conversion metrics of onboarding a few dapps seems good on paper but if wer spending 100k+ per year on the efforts to bring dapps like that here, we need to see some economic benefit from it imo, and simply increasing dapp numbers without follow up strategy doesnt do that.
And dont get me wrong, this applies to Vibes as well. Vibes had no economic benefit. It just onboarded users and I fell into the trap of thinking "more users=better". I subjected myself to KPIs established by the community as gospel and those KPIs are utterly worthless and do not lead to any long term benefit as theyre presented right now. The question that needs answering is "what will those users do, what will those dapps do for Hive??".
Its a metric we agreed as a community is valuable on its own. Its simply not.
RE: Value Plan, DHF, HIVE inflation, Vibes & Holozing