It's been a solid week of under-the-hood work and visible improvements across the board. Here's what changed.
๐ฑ Mobile UI Overhaul
The entire zone ops interface was rebuilt for mobile. Job cards, deployment bay, operation view, and the ops board all received a significant layout pass โ adapting properly to small screens without losing information density. If you've been playing on your phone and things felt cramped or broken, this should be a big improvement.
๐ Crew Deployment Layout
The deployment bay got a focused redesign. Crew selection and assignment flows are cleaner, and deployed crew cards now show the territory and zone they're operating in directly on the card โ no more hunting around to figure out where your operators are.
๐งโ๐คโ๐ง Crew Page Overhaul
The full roster page was rebuilt from the ground up. Filtering by class, rarity, and availability is now faster and more responsive. The card layout is denser and more readable, with stamina, power, shard progress, and upgrade actions all visible at a glance without scrolling.
๐ Boss Abandon
Players can now bail out of a boss encounter mid-operation. Previously, committing crew to a boss locked them in until resolution. The new abandon flow gives you an exit at any point, and the runtime properly cleans up job state so no crew get stuck.
๐ง Minor UI Adjustments & Bug Fixes
- Shard upgrade logic fixed for players holding both bound and NFT shards of the same type
- Recruit cost scaling now persists correctly between sessions
- Boss power formula recalibrated across all crew classes
- Various small visual tweaks across the ops board and job cards
More to come. Stay sharp. ๐
Syndicate Protocol โ Build your crew. Run ops. Control territory.
A browser-based crime syndicate strategy game on the Hive blockchain.
| ๐ Play | syndicate-protocol.com |
| ๐ Hive | @syndicate.game |
| ๐ฆ X | @syndicateonhive |
| ๐ฌ Discord | Join the crew |
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