Thunk tries to listen for what may be down the dark corridor. The resonating echo in the webs is annoying. Thunk touches a torch to the closest web and it flares to life revealing the slithering snakes and stopping the resonating... at least from that web. The snakes seem to be afraid of the flames/light and slither into the darkness.
OOC- Our DM allows us the liberty to do things like this. Basically make it up as you go. This gives the game flavor and keeps the adventure moving along. If we overstep he will call us out
"Watch out for the snakes. They may be poisonous. Form a circle and keep the away with your torches."
RE: HIVEQUEST : Snakes (part 1)