You decided to move forward and check other parts of the ship out. This ended up being yet another long walk. The rooms you left took up quite a lot of space. You were at least thankful the lighting in this part of the ship was working. As the endless flashing lights were getting rather beyond annoying.
As you were walking along every so often you noticed what must have been airlocks. It seems this place was set up to handle a decompression event where doors could be lowered cutting off different sections of the structure and saving the rest of it.
After some further walking you come across a fork in the hallway away. Both seem to lead off to a bunch of different rooms. Do you head left down a hallway that is missing a bunch of lights or right down a hallway with working lights?
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Content is written by @Enjar of @Enjargames.