I have been mining, lending, and investing in crypto for a while now, and I examine coin market cap religiously. It seems Nitro will have no more than 60 to 70 mill tokens in circulation, which normally would result in the price settling somewhere around $3 to $5. Anything less than that would project it as significantly undervalued and eventually get the price there as well. Since they already have institutional investors involved and will be utilizing the tokens within gaming platforms (similar to how Steemit uses sbd and and steem), you can suspect the price will be stable even if there was a massive sell-off on exchanges, due to all of the institutional money already locked in. It seems at the very least, those involved in this pre-sale and crowdsale would see anywhere from 300% to 350% gain immediately out the gate. The variable here however is iCandy Interactive's user base. Blockchain technology and gaming is like ice cream and cake; you know you should put them together but you haven't got around to it because each is awesome on its own as is, but whoever finally does solve this equation...
A good rule of thumb however when assessing the value of mobile apps and mobile games, even those that aren't monetized is to count each user as a potential $3 USD per year. That would give a Nitro a market cap well over $1 billion, before you even get into the nitro platform and marketplace for game development. This would put Nitro in the top ten of the Coin Market Cap list on day 1 and there isn't a single crypto in the top ten with a price below $15, except IOTA and NEM, but they have billions of coins in circulation.
RE: A new cryptocurrency that has 348million users on day 1