So I've been thinking about how to get Jupiter Sovereign from a passion project to a published product, and it's become clear to me that some things have to be done to get the game moving toward a state where it can be committed to.
Originally my idea was giant robot alchemical transhumanism, and I really like that as a setting concept.
However, I don't think it's going to work for a single game. I've always wanted to dabble in a tactical ruleset, and I think I might try spinning off the giant robot part to a separate title.
Part of this is wanting Jupiter Sovereign to be much more focused and clean, and the ways I've looked at implementing Gigantes are not going to accomplish that goal.
Right now Jupiter Sovereign is shaping up to be a very high octane semi-abstracted storytelling game.
I'm just not sure how layering a level of abstraction in complex vehicle rules helps that, but if I don't have vehicle rules it doesn't make sense to encourage a character to have a personal Gigas.