Do you think that the FPS games headed by the Call of Duty and Battlefield series in today's video game world are in a vicious cycle? Unlike the RYO, RTS or TPS game types, the FPS type of game, which has suffered a lot from being innovative, can not solve the problems that have been experienced in innovation for years. This game, based on stereotyped game dynamics almost 10-15 years ago, is unfortunately not very successful in satisfying the new game, player. Although game developers with brilliant ideas bring innovation to FPS like ant steps, we can not get away from seeing the different battle themes instead of revolutionary changes in new games.
In addition, some developer teams are trying something new for the FPS type, but since the mechanics are remotely from the FPS type, the game's identity is also disappearing. In the same way, games that copy from one another's success are easily lost among other video games, unfortunately because they have difficulty proving themselves as actors.