Before my 3rd college semester into Game Design courses, I spent the summer of 2016 honing and learning new skill sets involving with Level Design contents than decided to spent my last 10 days to create an horror game before Fall even start. Overall, my main purpose in making this horror mini-game was simply to test myself in how far as I come since the first day of being greenhorn in knowledge of Game Design.
Here is "The Revenant"
Suddenly you woke up in a dark living room feeling uneasy about your situation. Go ahead and explore every room of the dank apartment that has no windows nor an exit door to escape through. Solve the riddle of "What year during the (20th Century) did this apartment burn down?" Let's hope finding the answers would lead to your liberation who knows....
I designed the overall exterior of the level within Unity instead of using 3D application such as 3D max or blender instead use tool call "Probuilder" also well known to be Level Designer's best friend for a reason. I use probuilder to modularize the wall, ceiling, floors, and even doors as well as manipulating the texture produced from Photoshop to match up with the models I chose to applied upon.
Though I prefer to make everything from scratch but I knew I only have short 10 days which means there not enough time to burn in order to produce furniture type models from nothingness therefore I took some free models from Unity Store to help out set up the eerie mood of this game.
Every since I kept myself busy going to college I'm already been notify by many people about certain bugs that need fixing and I planned on creating a whole new patch to polish this old game before new year's even start. Once I settle things with this game, I planned on learning new tutorials to take a step closer in mastering Unity, Level design, C# or C++ programming, 3D Max, Unreal, and much more to a point you can never stop learning in life.