It would be really cool to make a unique Nth Society RPG. That said, why not get started right away with some of the games that are already out there?
The limitations of already existing computer games are baked into their source code and have a high cost to change. But tabletop RPGs are insanely customizable by their very design. . .
. . .We could use a play-by-post method, though I will spend a few days thinking that one through and seeing if there's a better tweak on the idea as it's quite verbose and slow. . .
Very efficient thinking here. I'm wondering how big the interest in these games are, but if they are easy enough to play and especially online, then they can provide a good starting grounds for the game.
-It's especially intriguing when you think about how these sorts of games resemble the "building of the game itself" as already written about in previous posts.
Things to consider;
Will it be entirely practical to play these on the blockchain or is a different format necessary?
What rules are realistically enforceable in a game environment not bound by "physical" presence, but by the mind of the arbiter?
Could there be perhaps even be goals to the game that involve some real world applications bringing us closer to a modern graphical online simulation (that can eventually seep back into the real world) or the social organization for it?
RE: Game of games - Nth Society