Caveman vs. T-rex, a small vs. big situation. These types of scenarios leads to very inspirational art about struggle, confronting crisis and about hard earned success. Not so much of a struggle for this caveman though, which the only explanation for his confident look must be that “throw rocks till it dies” is a reliable solution for most modern day prehistorical problems.
(Edit: Steemit downscaled the image, so click here or right click on the art and pick "view image" to see it full scale)
A Piece of Art for a Game
This week's challenge was centered around making a Game Start Screen, the usual “Push Start” type of setting. I chose to focus only on the art, the scene itself. Doing the logo could have taken me a while if not more of what it took me to finish the art.
About the Art
The usual palette, but a bigger canvas (960 x 540). In case of Steemit downscaling the art, click here or right click it and pick "view image" to see it full scale.
For me, the best part about a giant monster is how menacing they look by showing their teeth roaring at someone, or while rushing towards the pray preparing a lethal bite. I placed just enough teeth with a little gap in between them to make it look menacing but not messy.
The background was a pain to draw. So much to detail and most of it were done with simple basic strokes. I’m still not happy with it. Its my fault for not realizing earlier that the canvas was bigger than my usual standarts, but its still an opportunity to make the T-rex even bigger and menacing.
Later I noticed while checking the image layers that the fireball actually looks good by itself without the shockwave effect around it. I was inclined to do a flamethrower effect rather than the fireball or even draw a combination of both, I'll try it one day on a rework, maybe even adding an fiery aftermath with the jungle ablaze.
Thanks for Watching!
Special Thanks to:
- My friends and family for their feedback.
- To
for his great pixel-art contest!
- DawnBringer for his excelent 32 Color Palette.