to the how to jone comment below or go on Discord )
we are sitting at 1548 SP steem power. all players get there post up voted and comments, now even more comments, if u are not doing a quest or few comments. a will visit and up vote random comments true the week. the more you delegation u more a do so.
am adding players to am starting whit the big delegate first and so on.
crypto is a bit down atm a recommending using
by paying a small amount the bot is upvoting non paying upvotes. to give you the pay out. and
its free but not guaranteed to remove your dust. dust is and up vote under 0.03. not only here but on all your comment on steemit a have used him a long time recommend it.
all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. so its a work in progress can we say.
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is on a merchant ships on the way to darkland. its not safe in the old country cannibals are roaming. he is hearing rumors of a prosperous land over the ocean unaware of the danger ahed he jumps off the shit and start his journey in land. after shom time ses slow moving river its a open space forest and big rock around he ses and elk in the distance but not a lot berry's and food the Forager
after helping gunnar is hurrying home he is been informed at the undead are on the way he is afraid all his hard work can be over before it started his dream of a better place is slipping true his fingers. at his colony he is surprise when he ses Tim from the outpost is already there.
Tim is informing him of the report of and undead wizard..the are trying to get ready over the next few hours more help is arrives is starting to feel hope its a small army to help repel the undeads.
the form all . directions the undeads are waking out from the forest...the are surrounded before the gate is blocket Tim, ,
,
and
running out of the fort. making a second defend line so the undeads cant attack the gate Directly a few is slipping true
is holding the door. hacking them down if the get to close. outside a fearsome fighting happning the colonists oust side is hacking down undead whit great precision @Blockurator ,
and big jake is raning aroows down from the wall @Blockurator cross bow is one shooting undeads
is finding the damage on and ends them.
but it seam hop less the just keep coming.
is on the wall shooting undeads on the other side whit
and
the are trying there best the thin out the horde before the are at the gate. then out of the forest a small lady is Appearing she has a small dog on here side.
WHT IS THIS. Get out of here he is shouting at her. then he ses her she is missing most of her arm only bone remains SHOOT HER.she is turning and staring down .
pointing at the wall part of the undead are truning arund and attacking the wall next to him from the forest two undead bears are Appearing..the are attaching the wall to.
is shoting and arrow at her dog and killing it. she screams
regretting his decision. two dark missils are hitting him he is falling over the pain is un unbearable
is reaches over the wall he tucking the bears he ponting his staff at
ho is in tremendous pain the bear is falling over
is confused he suddenly get a jolt of energy
the pain is gone. ,
and
is shooting and arrow at the undead wizard hitting her. she is shaking it off aiming her staf one more time then out of the forest to the south west
and stone spear is flying through the air. its going strate true her. she scrams one more time and pulling out the spear. turns arund doing some aggressive signs at and she is gone.
the undeads are getting slaughtered the last bear is dying from dark heal.
the colonists has defeated the horde. colony is safe. Tim form the out post is grateful
the oust post was not ready for this and he will tell his commander of wot happen here. and and shipment of resources will come.
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The trading outpost.
the commander is please to the news of the from colony he is ordering the out post to send wood and stone and a few silver to the colonists as a Thanks you.
blacksmith: if you have and gem he can fix it for free.
- buying wood,food stone and 1-1 ratio
- buying 1 Silver for 2 wood or stone
- Selling 1 ale for 3 food
- Selling 1 health potion for 3 food
- we are buying +3 weapons for 4 wood or stone
- we are buying +4 weapons for 6 wood or stone
- we are buying +5 weapons for 8 wood or stone
- we are buying hide armor for 4 wood or stone
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Regions
by scouting and region you get one week bonus from it and unlocking it so it can be capture.
capture and region, the colonist get and weekly bonus its a set amount and none regions are the same. if more the one colonist is occupy the same region. the bonus is been share alike. max two colonists can occupy the same region to get any bonus.
at any time you can move to a different region but you can only occupy one at the time and get the bonus from it.
by holding and region you will be subject to attack from the snake clan trying to take back the region.
the will attack you colony. the harder the region is the harder the attacking and frequency going to be.
if you are not holding and region you will not be attacked.
1 of 15 Regions Discovered
- Crimson forest (medium) weekly bonus : 3 food and 1 hide owner: The snake clan
more info on regions are coming soon
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updated quest rules
https://steemit.com/rpg/@darklands/updatedquest-rules-items-wepons-list
Overview over all collonyes getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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Rules, updates and Quests
**When entering a quest in your comment remember to inform me what kind of items you are bringing and the values. make my work so much more easy if a dont need to find all your weapons for you. **
the playable quest day is Wednesdays or Tuesday evening Canada time. so make your turn before it.
NEW Rule in playable quest: hide. you can move to a location out of sight of the enemy's (forest,darkness, behind house, mountains etc.) and roll a @ rollthedice if you get same value as and Sneak attack 1-3 (or special number depend it on the quest) Then you have a +5 on your next attack.
Gems: can be used to make a amulet or ring +1 to hit (you can have two special item). or on a weapon +1 on Damage or on armor +1 armor. you need and blacksmith to do it the outpost can help you there atm. if you are using and armorer u can make a improved armor whit more then +1
Remember to bring your health potion on the quest the players can max carry 3 potions and you can give it to your self and fellow colonists.
shield are buffed double armor Number and knock back two squares
wood +2 armor, iron +4 armor.
trying a new way of story telling when its a big event happening.
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@Blockurator
is coming home the his colony his workers has done a good job when he was away. the shipment form the outpost is arriving. he feel safe to see the ballista cowering his colony and knowing the undeads are driven back for now.
Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (four) next one 25 silver
Wood 30 (+15 trade)(+10 quest)(-1 fire)
Stone 35 (+21 worker)(+10 quest)(-15 trade)
Food/wheat 20 (+10 worker)(-6 consumption six workers)(-2 one silver miners)
Silver 12 (+5 workers)(+5 quest)
gem 1
health potion 2
iron 4
Colony conditions:
Current Modifiers: (specialty farming)
+1 Stone -1 wood
+1 stone gunnars pickaxe
weapons/items/armor:
(+4 iron axe)(+5 iron long sword 3 dam/gem)(+3 cross bow "4 dam")(+3 stone club)
(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+1 to hit amulet)
Buildings:
Research bench (need a worker)
silver mine +5 silver (need a worker -2 food)
Farm +5 wheat (need a worker)
Stone Quarry +5 (need a worker)
balista (strong range defense)(if you are attakk it need a worker or you on it.)
Colony Phase:
you can move u seven around if u want.
here are your workers from last week.
0 Lumberjack; 2 farmer; 3 Miner; 0 Builder; 0 Scientist; 1 Silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Lumber,Wood wall,herb cabin,Research bench two
research (need a Scientist)
cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower
Quest
Scout and region (easy)
Enter the spider cave (medium)
Region Occupy the Crimson forest (medium)
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he is eased now the undeads are dead on more time Tim is staying a few day helping the colony to burn and bury, all the undeads so its not happening again. the shipment form the outpost has arrived.
his workers done a good job. the iron mine is ready.
Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (three) next one 20 silver
Wood 39 (+21 worker)(+10 quest)(-1 fire)
Stone 82 (+10 quest)
Food 16 (+9 workers)(-6 consumption six workers/dog)(-4 two iron miners)
Silver 19 (+5 quest)
hide 27 (+3 hunters)
ale 3
gem 1 (+1 iron miner)
iron 10 (+6 workers)
health potion 3
Colony conditions:
Current Modifiers: (specialty hunting)
+2 wood -2 stone +1 stone (gunnars pickaxe)
weapons/items/armor:
(+4 stone spear)(+5 iron sword)(+3 stone club)(+1 hide boots)(+2 iron horn helmet)(+4 studded chest)
( +1 hide leggings)(special item wolf pelt +1 hit)(+1 amulet)
Armorer (need a worker)-2 food (more info see colony file)
you can make hide and studded hide armor. one turn per part armor. per worker.
cost etc in the file.
Buildings:
Hunter cabin (+3 food +1 hide (need a worker)
Lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
wood wall
Armorer (need a worker) 2 food
iron mine +3 iron (need a worker) 2 food
Colony Phase:
u can move your eight if u want.
here are your workers from last week.
3 Lumberjack; 3 hunter; 0 Miner; 0 Builder; 0 Scientist;0 Armorer ,2 iron minder
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench two,
Blacksmith,stone wall,herb cabin and Brewery
research (need a Scientist)
cabin,silver mine, Barracks, wizard tower,
Ranger armor (low armor but high hit chance), improved hide studded armor,iron gate and ballista
wizard armor **improved armor **, studded, iron, shelds, large and tower
Quest
Scout and region (easy)
Region Occupy the Crimson forest (medium)
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is on the way home after dealing whit all the undeads he is in his one head loosing track of time. all this things are happening. big jake is silent to on the way back. so many questions his workers back in the colony has done a lot of work when there where gone. the shipment form the outpost is already bean move to the storage.
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 47 (+18 worker)(+10 quest)(-1 fire)
Stone 60 (+6 worker)(+10 quest)
Food/wheat 19 (+6 worker)(-6 consumption six workers)
Silver 17 (+5 quest)
ale 1
gem 4
health potion 1
iron 4
Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cottage)
weapons/items/armor:
(+4 "Fang")(+4 bow)(+5 long sword)(+3 stone club)(+2 armor horn helmet)(2x +1 armor hide leggings)(+1 hide boots)(+2 hide chest)(dark staff)(book)(+1 to hit amulet)
Buildings:
Research bench (need a worker)
Farm +5 wheat (need a worker)
lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
cabin (+1 all production)
Silver mine +5 (need a worker) -2 food
Colony Phase:
you can move your six if u want
here are your workers from last week.
3 Lumberjack; 1 farmer; 1 Miner; 0 Builder; 0 Scientist;0 Silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall, Barracks, Research bench two,wizard tower
Blacksmith, iron mine, herb cabin Cottage,stone wall.
research (need a Scientist)
Brewery, Barracks, armorer.
Quest
Scout and region (easy)
Region Occupy the Crimson forest (medium)
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@Ecoinstant "Sustainable Acres"
his workers are standing around, Ecoinstant left to defend and colony form the undead. is the message he told the workers you have the day off. in case a will not bee back you can do want you want. a few days going by the workers are not used to have this amount of time off. and dont now what to do. then and shipment for the outpost is coming the spring in the action. when @Ecoinstant is finaly coming he sending the workers to the silver mine. the shipment is stack up in prefect in his storage
Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (four) next one 25 silver
Wood 50(+10 quest)(+24 trade)(-40 construction)(-1 wood fireplace)
Stone 72 (+10 quest)(+58 trade)(-30 construction)
Food/wheat 22 (+31 workers)(-4 consumption fore workers)(-12 six silver workers)
Silver 41 (+36 workers)(-35 trade)(+5 quest)
gem 1
health potion 1
iron 4
Colony conditions:
Current Modifiers: (+1 specialty farming)
-1 stone and wood +1 stone (gunnars pick axe) Cottage +1 production
weapons/items/armor:
(+4 bow 3 dam, gem)(+4 stone spear)(+5 long sword)(+2 hide armor)(+1 wood shield)(+2 iron shield)(+1 hit gem necklace)(wizard staff "cant use it")(+1 hide boots)(+1 hide leggings)(+1 ring)
Buildings:
Lumber yard +5 wood (need a worker)
Farm +5 (wheat/food) (need a worker)
Research bench (need a worker)
Stone Quarry +5 (need a worker)
Silver mine +5 (-2 food) (need a worker)
Stone wall
Cottage +1 production
Colony Phase:
u can move your ten workers if u want
here are your workers from last week.
0 Lumberjack; 3 farmer; 0 Miner; 1 Builder; 0 Scientist, 6 Silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall, Research bench two, Brewery,Blacksmith
and wizard tower,herb cabin,cottage,iron mine
research (need a Scientist)
armorer Barracks ,iron gate, ballista
Quest
Scout and region (easy)
Region Occupy the Crimson forest (medium)
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after seeing Ecoinstant been hit by and Dark missile he is starting to read up on the spells he understand how it works. but he is worried after seeing the using the undead wizard using the same speels as him. the shipment from the outpost us arrives
Resources Phase:
SP Delegated: 10SP (One worker)
Silver workers: (four) next one 25 silver
Wood 12 (+10 quest)(-1 fireplace)
Stone 36 (+6 workers)(+10 quest)
Food 9 (+9 worker)(-5 consumption five workers)
Silver 9 (+5 quest)
hide 7 (+1 worker)
Ale 1
gem 0
health potion 1
iron 4
Colony conditions:
Current Modifiers: (specialty hunting)
+2 stone (+1 stone gunnars pick axe)
weapons/items/armor:
(+3 bow)(+4 bow)(+4 spike wood club)(+3 stone club)(+4 heavy stone spear 3 dam)(+4 stone spear)(+5 dark staff 2 melee damage)
(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(2x +1 hide leggings)(+1 hide boots)
wizard tower
see colony file on more info
(Dark heal) touch dong -2 dam to enemys healing and frendly +2 a turn
(Dark missile) range attack d20 dealing 3 damage
Buildings:
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Silver mine +5 silver (need a worker) -2 food
Stone wall
wizard tower (can hire a wizard) -2 food
Colony Phase:
u can move your five workers if u want
here are your workers from last week.
0 Lumberjack; 3 hunter; 1 Miner; 0 Builder;1 Scientist, 0 silver miner,0 wizard
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,herb cabin, and Armorer
research (need a Scientist)
cabin,iron mine, Barracks, Brewery,iron gate,ballista.
spells:
Roots (hold enemy), nettles wall (make a wall can be used ass cower dealing damage when waking true it.) Rage (increase hit chance and damage to a friendly but lower its defense) berserk (make the subject attack the closes friendly or enemy one turn)
Quest
Scout and region (easy)
Region Occupy the Crimson forest (medium)
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@Paradigm42
the stone minder working hard he ses something its shine its and gem. he is running back to the colony the way there he ses the shipment form the outpost is coming. this is a good day.
Resources Phase:
SP Delegated: 0SP
Silver workers: (three) next one 20 silver
Wood 40 (+10 quest)(-1 fireplace)
Stone 57 (+10 quest)(+16 workers)
Food 12 (+3 worker)(-3 consumption three worker)
Silver 12 (+5 quest)
hide 12 (+1 worker)
ale 0
health potion 2
iron 4
gem 1 (+1 stone miner)
'Colony conditions:
Current Modifiers: (specialty hunting)
Resources: +1 stone +1 stone gunnars pickaxe -2 wood
weapons/items/armor:
(+4 bow)(+5 long sword)(+3 wood spear)(+3 bow)(+4 spiked club)(+4 iron battle ax 4 dam)(+3 stone club)(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)(+2 hit bear cape "special item")
Buildings:
Research bench (need a worker)
Hunter cabin +3 +1 hide (need a worker)
Stone Quarry +5 (need a worker)
Colony Phase:
u can move you three workers if u want to
here are your workers from last week.
0 Lumberjack;0 hunter; 2 stone miner; 1 Builder;0 Scientist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard,armorer, Wood wall,silver mine, Research bench two and Cabin
research (need a Scientist)
iron mine, Blacksmith, Barracks, wizard tower, stone wall,Brewery,herb cabin
Quest
Scout and region (easy)
Region Occupy the Crimson forest (medium)
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his workers continuing from last week. he is no where to bee seen his secone worker is looking for him
Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
Wood 20 (+5 workers)(-1 fireplace)
Stone 6
Food 1 (-2 consumption two worker)
Silver 9
iron 9
gem 0
health potion 1
Colony conditions:
Current Modifiers: (specialty fish)
+1 wood -1 stone +1 stone gunnar pick axe
weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club 3 dam "gem")(+2 armor hide chest)(+1 hide helmet) (+1 gem necklace "special items")
Buildings: Research bench (need a worker)
iron mine +3 iron (need a worker) -2 food
Colony Phase:
u can move you two workers if u want to
here are your workers from last week.
1 Lumberjack; 1 Forager; 0 Miner; 0 Builder; 0 Scientist, 0 iron miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
fisher hut, lumber yard, Stone Quarry, Wood wall, Research bench two
Blacksmith and armorer
research (need a Scientist)
cabin,silver mine,Brewery,herb cabin,wizard tower
,stone wall and Barracks,
Quest
Scout and region (easy)
Region Occupy the Crimson forest (medium)
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the shipment form the outpost is coming in the his camp the stock pile is overflowing. the outpost got word the snake clan is collecting tax in the village next to the hunter. they ask for your help.
Resources Phase:
SP Delegated: 20SP (two workers)
Silver workers: (two) next one 15 silver
Wood 66 (+40 trade)(+10 quest)(-1 fire)
Stone 66 (+21 worker)(+10 quest)(-40 trade)
Food 9 (+4 worker)(-4 consumption four worker)
Silver 21 (+5 quest)
gem 1 (+1 stone quarry)
hide 6 (+1 worker)
Colony conditions:
Current Modifiers: (specialty hunting)
+1 stone +1 hunter +1 stone gunnars pick axe)
weapons/items/armor:
(+5 long sword 3 dam gem)(+3 stone hammer)(+4 iron spear)(2x +3 stone clubs)(+1 armor hide helmet)(4x +2 hide chest plate)(+1 hide boots)(+1 hit gem Ring)(+1 hit gem amulet)
Buildings: Stone Quarry +5 stone (need a worker)
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Colony Phase:
u can move you four workers if u want to
here are your workers from last week.
0 Lumberjack; 1 hunter; 3 Miner; 0 Builder;0 Scientist,
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard, Wood wall, Research bench two
research (need a Scientist)
cabin,silver mine,iron mine,wizard tower
, Blacksmith and armorer,Brewery,herb cabin,stone wall and Barracks,
Quest
investigate the village region (medium)
Region Occupy the Crimson forest (medium)
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is deafening cyber.explorer "fyres forest" from and undead horde. his worker is trying there best but all the war make them nervous. the Forager is so scared so he manage just to find a few berry's the lumberjack is doing a ok all considering. and shipment form the outpost is coming if make it to be a good week anyway and the undeads are dead ones more.
Resources Phase:
SP Delegated: 20SP two workers
Silver workers one (next one 10 silver)
Wood 26 (+4 worker)(+10 quest)(-1 fire)
Stone 19 (+10 quest)
Food 3 (+1 worker)(-3 consumption three worker)
Silver 10 (+5 quest)
iron 5
Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)
weapons/items/armor: (+5 iron axe)(+3 stone club)(+4 bow)(+1 armor hide helmet)
(+1 hide boots)
Buildings:fireplace
Bed
Research bench (need a worker)
Colony Phase:
u can move you three worker if u want.
here is the jobs your can do
1 Lumberjack;1 Forager;0 Miner;0 Builder;;1 Scientist
Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.
lumber yard,fishing cabin, Stone Quarry, Wood wall, silver mine and Research bench two
research (need a Scientist)
cabin,iron mine, Blacksmith and armorer,wizard tower
,Brewery,herb cabin,stone wall and Barracks.
Quest:
Scout and region (easy)
hunt the boor (medium)
Region Occupy the Crimson forest (medium)
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is coming home after Defeating the undead horde his builder is just just finished the armorer. he start explaining how it workers, but enjar is tired he need a brake after all the fighting the builder is adding all the info to the colony file. the shipment from the outpost is here.
Resources Phase:
SP Delegated: 80SP (four)
Silver workers One (next one 10 silver)
Wood 32 (+8 trade)(+10 quest)(-5 construction)(-1 fire place)
Stone 42 (+28 workers)(+10 quest)(-40 construction)
Food 7 (-5 consumption five worker)
Silver 10 (+5 quest)
gem 0 (-1 gem spear)
health potion 3
iron 4
Colony conditions: (+1 specialty farming)
Current Modifiers: +1 stone -1 wood +1 stone gunnars pick axe
weapons/items/armor: (+4 iron spear gem 4 dam)(+1 hide boots)(+1 armor hide helmet)(+1 amulet)(+1 Ring)
Armorer (need a worker)-2 food (more info see colony file)
you can make hide and studded hide armor. one turn per part armor. per worker.
cost etc in the file.
Buildings:
Research bench 10 wood
Farm +5 (need a worker)
Stone Quarry +5 (need a worker)
Armorer (need a worker) -2 food
Colony Phase:
u can move your five if u want.
here is the jobs your can do
0 Lumberjack;0 farmer;4 quarry Miner;1 Builder;0 Scientist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard,cabin, Wood wall, Research bench two
research (need a Scientist)
Silver mine,iron mine, Blacksmith and ,Brewery,herb cabin,stone wall,wizard tower
and Barracks,
iron armor,ranger armor,wizard armor, improved armor, studded, iron, shelds, large and tower
Quest:
Scout and region (easy)
find the location on the map (medium)
Region Occupy the Crimson forest (medium)
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his worker manage to build the Research bench when hhayweaver was dealing whit the undeads he is pleased whit the opportunity this will have on the colony. the shipment from the outposts is coming
the colony is small but its blooming.
Resources Phase:
SP Delegated: 10SP One Worker
Silver workersOne (next one 10 silver)
Wood 18 (+14 trade)(+10 quest)(-10 construction)(-1 fire)
Stone 20 (-14 trade)(+10 quest)
Food 8 (-1 consumption one worker)
Silver 10 (+5 quest)
health potion 1
ale 0
Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick axe
weapons/items/armor:(+3 stone axe)(+4 bow)(+1 armor hide helmet)(+1 hide boots)
Buildings:bed
Fireplace
Research bench (need a worker)
Colony Phase:
u can move your two worker if u want
here is the jobs your can do
0 Lumberjack;0 Forager;0 Miner;1 Builder;0 Scientist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
hunter cabin,lumber yard, Stone Quarry, Wood wall, Research bench two
research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower
Quest:
Scout and region (easy)
hunt the moose (medium)
Region Occupy the Crimson forest (medium)
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finding him self in on a river bed its forest all around and some big rock. not a lot of food but he ses some big animals around. he is settling down.
how to darkland how to jone comment below or go on Discord )
questing are expertise and appreciated. welcome
Resources Phase:
SP Delegated: 0 SP
Silver workers zero (next one 5 silver)
Wood 5
Stone 5
Food 3
Silver 5
Colony conditions:
Current Modifiers: missing bed/cold (-10% production)
weapons/items/armor:
Buildings:
Colony Phase:
you need to hire workers by paying silver or delegation to the darkland
here is the jobs your can do
0 Lumberjack;0 Forager;0 Miner;0 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood
Quest:
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
Scout and region (easy)
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is traveling from the old country she is hear rumours of and land over the sea. where its safe. is this true she thinking?. the merchant ship is arrives, she taking here supplies whit here and traveling innland. in front of here its and open large Space its few trees but the grund is perfect for farming she settets down.
Resources Phase:
SP Delegated: 0 SP
Silver workers zero (next one 5 silver)
Wood 5
Stone 5
Food 3
Silver 5
Colony conditions:
Current Modifiers: missing bed/cold (-10% production)
weapons/items/armor:
Buildings:
Colony Phase:
you need to hire workers by paying silver or delegation to the darkland
here is the jobs your can do
0 Lumberjack;0 Forager;0 Miner;0 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood
Quest:
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
Scout and region (easy)
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is on a merchant ship he used most of his silver to get a ticket. he is in a deep sleep when he jumps up by noise
the have arrived he take the Little supplies he has and start Walking up in to The mountains. he ses a big rock next to it is and big elk he settets down
Resources Phase:
SP Delegated: 0 SP
Silver workers zero (next one 5 silver)
Wood 5
Stone 5
Food 3
Silver 5
Colony conditions:
Current Modifiers: missing bed/cold (-10% production)
weapons/items/armor:
Buildings:
Colony Phase:
you need to hire workers by paying silver or delegation to the darkland
here is the jobs your can do
0 Lumberjack;0 Forager;0 Miner;0 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood
Quest:
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
Scout and region (easy)