In this video I revisit the Tengri 137 Odin’s Triple Horn video that I made in my last video, and this time provide some further clarification, as well as correcting a few of the points that I had made in that video. First off, I made some mistakes in one of the matrix transforms that I showed in that video, and have since corrected it on the corresponding Excel sheet, but the overall video is still correct in that the Tengri 137 squares are simply made through matrix transformations. All that specific corrected matrix transformation only works in obtaining the Tengri squares 1, 3, 4, 5. To obtain the Tengri square 2 and 6, as discovered in my last video, we first need to rotate any of the other squares clockwise by 90 degrees.
Also in this video, I illustrate visually what the Tengri squares represent, by graphing all of the numbers for each square, as well as comparing them with a square that I made by adding 158 to one of the distinct 4x4 perfect squares. This visual representation shows that the Tengri squares are simply transformations of my square, by moving numbers in groups of four the left and to the right of the center of the series of numbers. This is likely the basis for the Tengri 137 puzzle makers, and shows that the makers of these puzzles are very talented (and likely bored) mathematicians. I developed an Excel sheet to show this, and you can download and play around with it. I also included in it a simple “Magic Matrix Manipulator #MMM” which uses a “magic zero matrix transformation” that is a perfect square that all sum up to zero. This means that we can add this matrix to any other matrix to manipulate the numbers, without having to affect the current magic constant, in our case 666.
In later videos I will look to derive the origins of the 3 distinct 4x4 perfect magic squares, so stay tuned for that! Also note that we can use any of these 3 distinct squares to obtain the Tengri squares. These distinct squares are just in the simplest form that can be written, not counting rotations, etc.
Also, there are some more amazing and cool mathematics puzzles in the Tengri 137 documents, so I will research more into them to see if I can solve them. Whether Tengri 137 is made by aliens, or very talented (and bored) mathematicians, they are nonetheless very cool math puzzles and calculations, and are pretty fun to analyze and solve them! So stay tuned for my later videos!
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👽#Tentri137 Part 3: Odin's Triple Horn: Visual Representation
Tengri 137 Odin's Triple Horn: Revisited
In my last video I went over the Tengri 137 cryptic online "alien" puzzle, and discussed most-perfect magic squares and how they are used to make the Odin's Triple Horn.
Make sure to watch my earlier video to learn more.
First off I want to point out a few mistakes I made in that video, but nonetheless the final result remains, that the Odin's Triple Horn is likely the work of a very talented (and possibly bored) mathematician.
Recall that the Tengri Triple Odin Horn are a group of 6 most-perfect magic squares with the magic constant of 666, contain numbers between 119 to 214 in series, and are grouped to look like the 3 drinking horns emblem of the Norse God Odin.
First off, I want to go over a few mistakes I made in my last video.
Note that this matrix transform is actually inaccurate!
A corrected transform is shown below:
This new updated matrix transform in fact only works to obtain Tengri squares 1, 3, 4, 5.
For Tengri squares 2 and 6, as shown in my last video, we do in fact need to rotate any other Tengri Square clockwise 90 degrees.
I have updated that same Excel sheet that I used in that video, so check it out!
Revisiting the Odin Triple Horn
Recall that there are 3 distinct 4x4 most-perfect pandiagonal "diabolic" magic squares.
https://en.wikipedia.org/wiki/Pandiagonal_magic_square
Retrieved: 29 March 2017Pandiagonal magic square
…
4×4 panmagic squares
The smallest non-trivial pandiagonal magic squares consisting of numbers are 4×4 squares.
…
There are only three distinct 4×4 pandiagonal magic squares, namely A above and the following:
…
In 4×4 panmagic squares, the magic constant of 34
…
…they all fulfil the further requirement for a 4×4 most-perfect magic square…
In response to someone that asked in my last video, these "distinct" 4x4 squares don't mean we get "distinct" Odin Triple Horns.
This just means that they are the simplest form that they can be in, without rotation, etc.
This means that we can in fact obtain the Odin's Triple Horn from any of these distinct 4x4 squares, as I will show soon.
To understand the Odin Horn in more detail, I first made my own MES Square which is simply Distinct A + 158 on all values, and then graphed the numbers in comparison with the Tengri Squares:
As can be seen, there is a distinct pattern!
My square is in the center, while the Tengri squares are simply transformed so that groups of four's are separated across the spectrum.
This in fact is the basis behind the Tengri Squares.
To obtain exact Odin Horn, we can start with ANY distinct 4x4 perfect square, add 158 to it, and then apply what I like to call the "Magic Zero Matrix Transformation", which is in fact the correct matrix transform from my last video.
This matrix is just an example of a magic square with a magic constant of zero.
This means that we can add this to any 4x4 square to change the values in the square, but keep the overall magic constant!
Applying this matrix to my MES square will obtain the Tengri squares 1, 3, 4, 5.
To get Tengri Square 2 and 6 we just rotate any of the Tengri Squares clockwise 90 degrees and then apply the "Matrix 4" transformation from my last video.
You can play around with this in the excel sheet that I made.
I will look further into who these original distinct squares are formed, so stay tuned!
Also, I will research into the rest of the mathematics involved in the Tengri 137 puzzles because regardless of whether they are a hoax or from aliens, they are very fun and interesting to look into, so stay tuned for what I discover!
View the Full #Tengri137 Series: https://mes.fm/tengri137-playlist