Hello! to all members of the Splinterlands community. I'm . I'll write about my strategy and another weekly challenge, Battle Mage Secrets, in my blog today.
What Account Use
I'm using zactian. I'll share my main strategy in this straightforward but efficient likelihood of winning rule-set max-level cards in a modern format.
Manuevers is the challenge, where all melee units will gain the Reach Ability. This is good for utilizing the strategy for melee attacks with decent damage or useful abilities to attack the front of the opposing team.
Share your thoughts on the possible lineups at this level in the comments section below. Does it work with this set of battle rules? Let's examine and compare it with the Maneuvers rule set.
Maneuvers
All units with melee attacks will gain Reach Ability. An ability can give the melee unit in the second position to attack to first-position opponent.
INTO THE BATTLE:
Rule Set
- Magic units won't be able to be used in this battle.
- Only 4 units will be deployed in this battle.
- Units with melee attacks gain Reach..
Recommended summoner to use Maneuvers rule set for this match:
I assume that the opponent will pick Dragon Element and utilize the use of Maneuvers rule set. Since fire is active on this rule set element and has most stronger Melee units, Conqueror Jacek is Ideal for Dominating the opponent in speed with a useful Piercing Ability which is a good combo for my Melee strategy.
I plan to utilize the use of Maneuvers rule set in this battle and this summoner gives me the idea to use Grum Flameblade as second position and Arkemis the Bear for first position.
Note: I only have limited cards but they are useful in some rule sets and I will try my best to win with existing cards. So if you want a high chance of winning, I advise you to rent or buy useful or stronger cards for most rule sets.
Link of the battle: RUMBLE
My Lineup
First position - Arkemis the Bear
- Acts as a tank in first position because of massive health with useful abilities such as Protect that gives +2 to all friendly units, Halving for a target hits will trigger halving and debuffs half a damage, and Forcefield can block opponent higher than 5 damage and will only take 1 damage.
Second position - Grum Flamblade
- Since the rule set is Maneuvers, Grum Flameblade is what I pick in this battle beuase of Giant Killer which deals double damage if the opponent uses more than 10 mana cost, and Bloodlust ability that can boost this unit every time it executes the opponent unit. This is also the main melee damage of my team.
Third position - Lava Launcher
- My main range damage because it has 5 range damage with Stun ability that can have a chance to stun the opponent it hits, and Closed Range which can attack even if it is in first position.
Fourth position - Mordeus
- The mana cap rule set is 49, and Mordeus is a good combo when it comes to sneak attacks because this unit has an Opportunity Ability which targets opponents with low health, and It has also a Stun ability.
Analyzing Battle
The opponent chooses Akane summoner, a legendary rebellion card. The ability that opponents apply is Ambush and gives to Carnage Titan and Mantaroth. The opponent strategy prioritizes the use of melee units. Though the opponent focuses damage on Carnage Titan and Mantaroth, both of them are pretty strong but will my Arkemis the Bear can handle them? Let us in the battle. The opponent did well on putting up position and utilizing the use of Akane summoner Ambush's ability.
Effective or not?
My strategy is quite effective in this battle but I notice that the opponent Akane summoner is not in max level. If it is in max level I might lose in this battle considering that the units also lack some abilities, especially Mantaroth is overpowered in terms of damage and tank because of the useful Abilities it has. Was lucky enough that it is not in the max level. Do you think I will win this battle if the opponent fully max-levels the cards? comment below who will win.
My favorite element line-up is the water element, where the majority of the units are fast. If you wish to utilize the water element, please go through a few of my posts, I hope you find them helpful.
Thanks! for supporting me, being here, and coming this far. I'm hoping this can assist you with some of your battles. I suggest using speed to increase your chances of winning battles since it increases your ability to block oncoming strikes and launch first attacks.
You can share thoughts and ideas about what could be possible to use in this Maneuvers rule set.
Credits:
The first photo is generated using AI-generated Microsoft Edge CoPilot
And edited the Design photo Splinterlands Modern League using PicsArt
Picture of characters in game splinterlands
Screenshot In-game splinterlands