But that is kind of my point- if the game is indeed over funded then perhaps a demo using those AA edited unity assets would solve some of the problems psyberx has been facing. Mainly that there has been a history of hype and funding attempts both prior to HIVE and since the project has come here- that hasn't resulted in a convincing demonstration of the ability to actually produce the intended game.
I think the game is the important thing here- not bridges and other additional developments.
We need to see multiplayer gameplay, NFT's being loaded into the game, usage of LVL in game... all of the basics that will enable this to actually be a multiplayer pvp p2e battle arena mmorpg with land etc. We need to see these things first.
The money to fund the bridges might well end up feeding back to developers from within the hive ecosystem and that is fantastic- but bridges to other ecosystems won't make or break psyberx as a game.
These additional developments and the potential problems that come along with them- like tokenomics impacts, security vulnerabilities of bridges, and others- could all wait until after the game is already playable and attracting players.
RE: Preliminary Announcement of Proposals for Feeless SWAP & Hive Onboarding