I am a terrible GM. I don't have that much experience with being a game master. So I am posting this here in hopes that someone could actually help me with my situation in the game I am running.
The deal is this, my players have embarked on a journey to defeat the great trickster who has their very souls in his hands. To do that they need to travel many a plane and therein lies the problem, I can't suspend my disbelief and say that all the planes they need to travel are medieval fantasy worlds. So from the very beginning of the campaign, I was sure that at some point they would find themselves in a more modern setting.
That is easier said than done though. A modern setting would be vastly different, they would use rifles and handguns instead of magic missiles. But how to incorporate that within the rules of the game?
I figure I have a few ways I could do it:
- Homebrew all the modern weapons into something believable and that is it. This is the easiest option, but it has some flaws. A modern setting might not have any magic at all, so the creatures there could be either very vulnerable to it or very strong against it. There would have to be a GM ruling on every corner.
- Use a complimentary rule light system for the modern parts. That has some appeal, instead of obsessing about mechanics just pick something like Fate and have the players focus on the roleplaying for the modern parts. I am not sure whether this kind of choice would be fun or absolutely horrible though.
- Assume DnD characters are supermen and modern guns are a minor inconvenience at best and don't even bother with a proper fight unless they are fighting against something supernatural. This could be fun but is less believable.
Those are the choices I came up with for now. Had anyone experience with combining DnD with a more modern setting or a setting with a different system of magic? Please share about how you dealt with it.