I know the official share your battle card this week is Feral Spirit. I don't own Feral Spirit and have never used it in a battle before. I researched the monster and as I was preparing to rent it I realized I already owned a similar card, that I would prefer to use in most battle situations, Uraeus. Both have the Sneak ability, two life and one attack. Feral Spirit has two higher speed, but Uraeus has one shield and is a neutral card, so can be used with any splinter.
URAEUS
- Neutral
- Level 2
- Sneak
Lore
There is a famous circus camp in the Smoldering Forest of the Burning Lands called The Sirk. It has the boldest daredevils, the most agile acrobats and the most distinguished freaks anywhere in the Splinterlands. These performers are especially well known for their daring games with the most dangerous creatures in the world. They hold staring contests with sabrecats and shut themselves into small boxes with rabid Maglarian wolverines. When it comes to snakes, these daredevils have one rule: Don’t mess with a Uraeus.
I wasn't being entirely fair to Feral as I also have a Level 2 Uraeus which gives him an additional attack. Feral would gain an additional speed at Level 2, but wouldn't gain an additional attack until Level 4. The battle I'm sharing was an interesting one as it was a 99 mana cap, however one of the battle rules was Little League. This seemed like a great opportunity to use Uraeus and to pair him with Tarsa for a total three attack and a small cost of three mana. He lost his armor as the other battle rule was Unprotected, but still a good value.
Follow the entire battle HERE
1st Position - Xenith Monk
- Heal
- Six Health
- One Melee Damage
- Strategy - I would normally use Antoid or Living Lava as a tank with Tarsa, but in this case Lava was off the table due to Little League, and Unprotected would leave Antoid at a disadvantage. I opted for my newest card that offered high health and heal to protect my back line
2nd - Magma Troll
- Reach
- Three Health
- One Melee Damage
- Strategy - The Reach ability will allow the second position to attack while protected behind the tank. Tarsa adds an additional melee attack which is a theme throughout this lineup
3rd - Serpentine Spy
- Opportunity
- Two Health
- Two Melee Damage
- Strategy - Opportunity allows Serpentine to hide out in the middle of the lineup and pick off the pesky low health opposition
4th - Uraeus
- Sneak
- Two Health
- Two Melee Damage
- Strategy - More damage dealing from the middle of the pack
5th - Parasitic Growth
- Opportunity
- Two Health
- One Melee Damage
- Strategy - I think the pattern is becoming clear
6th - Antoid Platoon
- Shield
- Four Health
- One Melee Damage
- Strategy - This decision was all about protecting the back line and in the case of a battle that came down to the last two monsters, having a strong monster left.
Results
Tarsa adding one melee to an all melee line up, a tank that could heal itself and a lineup full of monsters, such as Uraeus, that could attack from the back was unstoppable. Feral would not have worked in this lineup as it is not a Neutral monster. I have just recently leveled up Uraeus and am looking forward to using him in more situations.
Credits:
Battle studies and screen shots from Splinter Tools
Thumbnail and card images from SplinterLands