As general sales is nearing, as a 3 months old splinterlands player, i'm scared that i couldn't get any $4 packs, as i know whales are ready to swop those attractive packs away from me.
Here's my thoughts for the CL general pack sales on how we as loyal players should be entitled with.
Below is my thoughts on how we can allocate packs better.
Assuming every account is entitled to basic 10 packs counters and then multiple based on the table below. [10 X ???? = Packs eligible]
| # | CRITERIA | METRICS | MULTIPLIER FACTOR | REASON |
|---|---|---|---|---|
| 1 | Played duration | 1 Day | 0.1 | To reward loyal SPLINTERLANDERS the opportunity to purchase more packs. Knowing they will definitely use the cards. |
| 2 | Cards owned | Based on per card and rarity | Refer to TABLE 1 | To reward players who purchase or earn cards during the gameplay. |
| 3 | League achievement | Based on recent 5 seasons achievement | Refer to TABLE 2 | To reward players who tries to rent CP and climb the ladder to achieve good records. |
Example for different type players
FYI. Player B is currently ME 😁. I won't be getting 848 packs but i am looking to get 100 packs.
Player D, the typical whales doing, just create an account and try to swop all the packs.
Final thoughts
Packs should prioritise REAL SPLINTERLANDS PLAYERS and and not whales who is looking to swop the packs and resell it for profits.
IF packs sales started to slow down due to all REAL PLAYERS purchased their shares, then SPLINTERLANDS DEV can open up to whales who decided to invest.
Which player group are you in currently? Let me know!
BTW we still have some time before general sales starts!
If you agree with me, please help me upvote this post and let splinterlands developers notice this post and hopefully this will trigger their thoughts to make general sales better.
If you don't agree, tell me why and let's fine-tune this idea too.
Also if you are new and interested, you can support me by joining SPLINTERLANDS using my affiliate link: https://splinterlands.com?ref=chinzilla