True. I can see that point of view but I see it as an added benefit when it is free. I wouldn’t pay anything to play in tournaments, even for pennies. I’d rather use those pennies to buy more Sps.
But this is a little off topic. My point with this article is to draw in new users with a fun experience. If they want to invest $500 to play with their own cards and win in battles, tournaments and brawls to earn rewards they can. Or as you put it they can just have fun for free and not have it feel like “work” to earn money to get back a return on their investment. However, we’re not even at a point of attracting players into the game to get them thinking about making that investment. It is a no go from the start. If the game is fun and engaging I leave it up to the users to determine if it is worth investing in and that is the topic for another article.
RE: Attracting New Players