I feel like you guys have good intentions at heart but you're failing to apply SEVERAL key aspects of GAME design. If we want this game to be successful it's not about managing a perfect investment model but instead about creating a fun and attractive GAME that creates its own value by creating demand for the game itself NOT the money you can make. We have seen countless games where people were willing to spend 100,000 dollars for virtual items that had no investment value. WHY do you CONTINUE to avoid using established PROVEN models of game economy design that have worked for 10,000's games when they are known? I don't BUY the "well this is a crypto game it's Different". I agree we can't offer free stuff at lower levels but that does not distract from the fact that the formulas to build stable and adjustable models for this economy exist and are not only being IGNORED but done 100% the wrong way in an attempt to supply HIGHER ROI's to Champions and WHALES in the short term while those should be the players must invest for the long term. It's not about this specific proposal *Which is BAD because you are changing the reward structure payout AGAIN * it's about a continued failure to understand how to balance a game economy and help players advance. The previous attempt to get more players to Champion Failed horribly as we can see how the number of players it championed failed to advance due to the fact people just don't have the spare money to advance through those league
RE: Thoughts on the Latest SPS Governance Proposal