A while ago you had a token worth about 0.03 cents, not happy you put a wild pass permit to try to reduce the players (you could encrypt something in the custom json that worked to remove bots), now the token is at 0.006 cents... In games Online games normally give daily gifts for people to come and get the gift, in Splinterlands they try to do the opposite... Have you tried another strategy instead of just trying to sell packs infinitely and adding new rulesets?
To get new players, just give accounts for free with a restriction that only releases the withdraw of the token after collecting 10 dollars for the starter pack, do daily events giving something just for people to log in, do a different ranked for these players with few ruleset, maybe make a mobile version with ads to release things...
If the game continues like this, in the future I see the game being sold to another company.
And about this proposal: If this request were made elsewhere, you would give something in exchange for support, give about 200k packs of Cards to HIVE DAO, so the HIVE community can use this to do some event that can benefit the community.
RE: Splinterlands DHF Proposal