Greetings Splinterfolk!
The purpose of this series of posts is to find out how many EOS Rewards it takes in order to make a profit on an alternate account. If you would like to read all the posts in this series, you can find them here.
Parameters
- All of the EOS Rewards will be from the Silver III tier (12 chests)
- Only Reward Cards and DEC will be taken into account when calculating the $ Value
- The $ Value of Reward Cards will be calculated by taking the highest Bid Price of the specific card on peakmonsters.com
- The $ Value of DEC will be calculated by taking the highest Buy Order on Tribaldex
- The $ Value of Rewards Cards and DEC will be rounded to the nearest thousandth
- Only EOS Rewards that occurred in 2022 (Starting from 15th of January) will be taken into consideration
- 5 Accounts will be utilised and the results from each account will be averaged
- Once an account surpasses the $10 evaluation (Cost of Account), it will be dated/recorded and the experiment will end for that account
$ Evaluation Experiment - Two Strategies
There will be two recordings for $ Value on each of the experiment accounts. The reason for this is to run another experiment inside this experiment. I want to know whether it is better to:
- Immediately sell the Reward Cards and DEC from the EOS Reward
- This option will be recorded under the "$ Value OTD" which stands for "Dollar Value On The Day"
- Keep all the Reward Cards and DEC from the EOS Reward to sell at a later date
- This option will be recorded under the "$ Value ACC" which stands for "Accumulative Dollar Value"
- For this option, I will choose to ignore any SPS Airdrop points that the Reward Cards and DEC generate and I will also not include any rental gains from the Reward Cards in order to be as accurate as possible
The winning strategy will be the one that reaches the $10 evaluation the quickest, however, the experiment will only end for the account once both $ Values have surpassed the $10 evaluation. In addition, once the EOS Rewards Experiment is completed, I might continue with the $ Evaluation Experiment for the entirety of 2022.
Overview of 2 EOS Rewards
| Account | Reward Chests | Regular Cards | Gold Cards | DEC | Potions | $ Value OTD | $ Value ACC |
|---|---|---|---|---|---|---|---|
| Experiment #1 | 24 | 14 | 0 | 79 | 3 | 0.938 | 0.917 |
| Experiment #2 | 24 | 17 | 0 | 120 | 6 | 1.693 | 1.500 |
| Experiment #3 | 24 | 12 | 0 | 87 | 2 | 0.737 | 0.709 |
| Experiment #4 | 24 | 12 | 0 | 45 | 6 | 0.789 | 0.770 |
| Experiment #5 | 24 | 11 | 0 | 45 | 7 | 1.488 | 1.380 |
| Total | 120 | 66 | 0 | 376 | 24 | 5.645 | 5.276 |
Experiment Account #1 - $0.586
Experiment Account #2 - $0.405
Experiment Account #3 - $0.319
Experiment Account #4 - $0.450
Experiment Account #5 - $0.455
Market Pricing
DEC - $0.00304
Common
Pelacor Conjurer - $0.035
Pelacor Mercenary - $0.031
Pelacor Bandit - $0.030
Venari Heatsmith - $0.028
Gargoya Lion - $0.028
Pelacor Deceiver - $0.028
Rare
Venari Wavesmith - $0.136
Venari Crystalsmith - $0.126
Naga Assassin - $0.116
Venari Bonesmith - $0.115
Twilight Basilisk - $0.114
Exploding Rats - $0.112
Venari Seedsmith - $0.111
Gargoya Devil - $0.110
Epic
Uraeus - $0.649
Djinn Chwala - $0.640
Lava Launcher - $0.612
Djinn Renova - $0.612
Legendary
Djinn Oshannus - $5.610
Harklaw - $3.461
Djinn Biljka - $3.394
Thoughts and Comments
I wasn't too pleased with the results from this EOS. I can only pray for RNGesus to be on my side in the next EOS. I hypothesize that the $ Value OTD strategy will be a better short term strategy for maximising your profit compared to the $ Value ACC strategy. I am curious to see if the $ Value ACC strategy will be more profitable by the end of 2022 or not.
As always, thank you for reading and I hope you find the experiment as interesting as I do. I would highly appreciate any feedback or thoughts you may have!