Thanks for taking the time to write this post Dave. I think if you asked any splinterlands player we would all agree that attracting new players to our game is by far the most important goal the team should be focused on and time is of the essence...
It's deeply concerning to me that we're paying CM to develop land... a passive income / staking platform for Legacy players... Wild is almost entirely played by bots and legacy accounts... and now we're spending even more dev time and resources on yet another passive earning place that BOTS and Legacy collections will have a massive advantage over humans / new players in.
When I look at where the team is spending their money and dev time it's clear the focus isn't on new players, it's giving the legacy players a pay day / subsidy.
As a fervent anti-bot player of the game... at some point I just have to realize this game isn't meant for me. I have to stop hoping the game becomes X while clearly they want the game to be Y.
It's their product, they can do with it what they wish so it's on me as the customer to stop buying it if I'm unhappy with it's state / direction.
I have stuck around because I believed the team had learned from their mistakes and fully understood the severity of bringing new PLAYERS to the game but it seems we have quite different ideas of what is going to be appealing to new players.
I have some decisions to make...
RE: Splinterlands Team: My Thoughts On Survival Mode