It'll be interesting to see if the Splinterlands community itself has enough HP to pass this proposal.
Talking about how other chains offer "better" handouts. Here the consumer or in this case the gamer has the ability to be the provider, and the support (in this case $2777 per day) comes at no real cost to that consumer/community, provided they've staked some HP and participate. If that potential was fully understood and realized, it becomes clear (at least to me), that deal is hard to beat.
I will not be supporting this proposal. I don't play the game. Was never my cup of tea. I liked seeing it here though.
Several years and thousands of people. Surely the Splinterlands community has enough HP to pass this and if not, I'd have to ask all how that's even possible. For years we're told it brings value to Hive, so where is it? The amount of fan art I've seen rewarded over the years for example. Surely rewarding/supporting that endless stream of content (which doubled as free marketing)would lead to receiving support in return for something like this proposal. Surely a game that paid players just for playing would lead to having the ability to support a proposal like this. Surely, after all these years, there's something to show for it. If not, there are some valuable lessons to be learned.
RE: Splinterlands DHF Proposal