Introduction
I just started playing Splinterland around February, I think this game is very good full of strategy, there is always something new to learn. For those who are new and interested and want to know more, you can go to the link https://splinterlands.com?ref=poplar-22 .
This is my first time making a Social Media Challenge.
Review
this time I will review Battle Kelya Vs Kelya in Ruleset Thorn and stampede.
Thorn is a new ruleset (melee got damage every time attack an enemy) and also a stamped ruleset (a monster that has a trample skill every time it kills an enemy will attack the next enemy)
in this ruleset all summoners can be used.
The monsters that have trample skills are all Meele type which will be damaged by Thorn's ruleset so I don't use them in this battle.
For this Battle I decided to use magic and arrow types to avoid damage from Thorn.
My choice fell on Kelya Summoner which adds Shield and speed, and also because water elemental monsters have high HP.
| - Speed +1 - armor +1 | Kelya is one of the favorite summoners that is widely used because she can adapt to various existing rulesets. With the additional shield and armor provided besides increasing the defense of all our monsters, it also provides a better attack because it ensures we don't miss any of our attacks. | |
| - Slow (Reduce all Enemy Speed) - Void (Magic attack will Decrease) - Strengthen (Increase HP all MOnster) | As Tanker have Large HP, have a bit low mana reqquirement only 6, Hard to Kill, have rather slow speed. | |
| - taunt (all monsters will attack him except monster in first position or 2nd position which have Reach Skill) - close range (arrows can attack in first position) | Tanker, Large HP and Taunt Skills, the weaknes is slow speed, so almost all monster can hit him without any problem. | |
| - Void (reduces magic damage, Attack damage gets halved (rounded up), except attack 1 which deals 0 damage) - Phase (magic attacks can miss like Melee/Range attack) | As 2nd Tanker, and attacker has ability to Avoid Arrow, Magic and supported by large HP and speed, have decent 2 damage from magic attack. | |
| - Heal (restore HP monster in First Position, Restores 1/3 of the max health, rounded up) | As Support so Baakjira can Life longer. Baakjira have very high hp 12 with strengthen become 13 so everytime Merdaali Guardian use heal will heal 4 HP of Baakjira | |
| - Double Attack (attack Twice each turn) | Main Attacker, With double attack total 6 damage perturn, with high Speed supported by Summoner Kelya and Supply Runner which give +1 speed, Enemy will have difficulty to dodge the attack. | |
| -Swiftness (increase all friendly speed) | 2nd Attacker, With swiftness can give friendly monster harder to kill because of miss and give better chance for all monster to always hit Enemy. |
Round 1 Part 1 :
here all monsters receive buffs from the monsters we have such as speed, armor, strengthen (increase HP) and also receive debuffs from the enemy, namely slow skills which cause our speed to decrease by 1.
Round 1 Part 2:
All enemy monsters attack Wave Brood Who has the Taunt skill at the end of the round the Wave Brood round have 2HP remaining and Bakjira Enemy monster have 5HP left
Round 2:
In this 2nd round, Wave Brood is dead as well as the enemy Bakjira, the HP Flying Squid in the enemy is also left with only 5.
While my Bakjira still has 10 HP left because it gets Heal from Merdaali Guardian. Enemies who have Deep Lurker with the opportunity skill (attacking the enemy with the smallest HP) start attacking the Merdaali Guardian and cause the Merdaali Guardian shield to disappear.
Round 3:
The enemy's Flying Squid also died, so the enemy's Djin Oshanus came forward, the Bakjira tanker we have still has 7 HP because it is being healed by
Merdaali Guardian. Meanwhile, Merdaali Guardian has 2 HP left because it was attacked again by Deeplurker.
Round 4:
Our Bakjira also Dies due to receiving a lot of attacks as well as Djin Oshanus enemy dies, so the Deeplurker moves forward and attacks Djin Oshanus which results in the Thorn ruleset so that only 1 HP remains
Round 5 and 6:
Djin Oshanus Inflicts an attack on the enemy Deeplurker so that it dies and the Supply Runner who advances to the front line cannot attack. At this time the enemy is certain to lose because Djin Oshanus still has 11 HP and the enemy only has Supply runner which can't do anthing in front and only Axx Master left. We can see to high speed of Djin Oshanus make miss when axe master trying to hit It.
My Battle Link
Strategy
For this battle, I prioritize defense (using Wave Brood, Bakjira and Merdaali Guardian) while the enemy prioritizes offense.
The enemy's mistake is using too much Meele such as Flying Squid and Deeplurker which results in being hit by the Thorn ruleset reducing his own HP.
And it seems some enemy monster have low level than my monster like axemaster, bakjira, Djin Oshanus at the beginning of the battle their stat not as high as mine.
Please Upvote and Comment if you like my battle post.. Thx all.