Hello everyone. Thank you for your time spending to read this post. This is my first ever post in this blog. Today I want to share a battle with Chaos Knight. Hope you would like it.
Battle video link
https://splinterlands.com?p=battle&id=sl_109d013f1e5578e9eb5cdb046174a4b3&ref=scfather
The Battle rule
It was a High Mana battle that can be use up to 44 mana.
Reverse speed: Monsters with the lowest Speed attack first and have the highest chance of evading attacks
Rise of the commons: Only Common and Rare Monsters may be used in battles.
Only Fire, Water, Life and Dragon monsters can be used in this battle. Because of the Reverse speed rule, Fire and Life monsters may have more advantage. This time I tried Life monster.
My Team
Summoners : General Sloan
I think I needed to increase the attacking power for my monster lineup. General Sloan is the only one choose in my desk.
First position: Chaos Knight
I used Chaos Knight in the first position instead of the Shieldbearer. It is because Chaos Knight had shield abilities. If I want my First card stay more rounds and protect my range attack monsters. This strategy must need the Shieldbearer at the back end position to absorb most damage from opponent.
Second position: Sand Worm
I used the Sand Worm at second because of his high attacking power, slow speed and sneak abilities. I want it to damage/destory the back end monster of my opponent at the first two or three rounds. If I lost the Chaos Knight, it can be the second tank and provide high damage to the opponent front line.
Third position: Mantold
I used Mantold at third. I need its’ attacking power and abilities to destroy opponent’s range/magic monsters. If the opponent didn’t use any range/magic monster, it can speed up the damage to the opponent front line too.
Four position: Venari Crystalsmith
The healing abilities was very important in this strategy because I wanted the Chaos Knight and Sand Worm can stay more rounds.
Fifth position: Pelacor Arbalest
My main attacking power provider in this strategy. Total six damage provided each round can give heavily damage to opponent front line.
Last position: Shieldbearer
Same as I said before, it was used to absorb most damage from opponent and let the Chaos Knight stay more rounds.
Game Play
At start, after all summoners/monster abilities added. My opponent had advantage because of the high attacking power and the deduction of my malee attack power. But…
After round 1, my strategy looks good. It gives heavily damage to opponent front line and back line. The Chaos Knight resist opponent attack by its shield and ability.
After round 2, The Chaos Knight completed his mission, well protected our range attacker. The team destroyed opponents’ first card and the magic attacker. The Sand Worm be the second tank.
After round 3, my opponent remains two cards. My Sand Worm healed by Venari Crystalsmith.
Finally, I win this battles.
The Chaos Knight is good to be used at first position. I think I can continue to use this lineup for more battles. Let me know your thoughts on my team selection in the comments below.