I think it makes more sense to revamp the new player experience and make something that can be easily adapted across the board to make the transition from brand new novice player into the game and bypassed all the issue the main game leagues is facing. Get the new players fully prepared before advancing into the main leagues. As I said before, the team should get in touch with mobile gaming companies in either Taiwan or China to help design the best mobile gaming experience focusing on free-to-play but pay-to-win kinds of content since they are experts in the mobile game market and know what it takes to get it done.
RE: Can Splinterlands get a piece of the mobile gaming market?