We're back with even more Reward Edition card reveals! If you missed the first reveals, you can check them out in these posts:
All of the new Reward Edition cards are scheduled to be added into the game on Monday, June 29th around 9 - 10 AM ET, and there are planned to be 14 new cards in total, so stay tuned to our blog for the final reveal!
Kelp Initiate
The Kelp Creature will provide some nice support for the Water Splinter in low mana matches. While it has no attack, it has relatively high Speed and Health and Cleanses the friendly monster in the first position while also healing damage to back-line monsters with the Triage ability at higher levels.
There is a hidden cave borne into the wall of the abyss that holds the Dark Water in ΛZMΛRÉ. Inside this cave, there is a rarely-seen steam vent, but not an ordinary steam vent. Rather than hot air, the cracks in the rocks vent a shimmering and magical light that radiates from deep within the guts of the Planet. As the light gathered in the otherwise dark underwater cavern, the piles of kelp growing there were strangely affected. They came to life and formed into Kelp Initiates that quickly found their way out of the cave. They floated to the Mertropolis not as invaders or aggressors, but as healers and guides, bringing tidings from another world that exists far below this one. Their tidings are still murky, as the Kelp Creatures are only just figuring out how to vocalize the sounds of the Splinterlands common tongue. Still, they have already proven effective supporters in battle when summoned by a skilled Water Summoner.
Onyx Sentinel
The Onyx Sentinel, while similar to Lord Arianthus, is also very different in some key ways. It is an Epic rarity card, which will make it more accessible to more players, and it has the Return Fire ability, making it a great choice as a tank in battles where you expect your opponent to be using a lot of Ranged attacks.
Long ago, a Dwarven king amassed enough onyx to create a single Golem, but his creation would not be controlled. It singlehandedly brought the Dwarf kingdom crashing down around itself, burying it in the ground for thousands of years. One day, long after the Splintering, a group of Kobold Miners accidentally freed the Sentinel. Their axes broke as they struck the beast’s stone body. The Sentinel’s eyes glowed with a deep red, and with a single sweeping blow it crushed the Miners. The Sentinel then began its long and lumbering escape from the prison of boulders. It finally made its way to the mouth of the largest cave into the Molten Mountains, where today it stands silently as a guard. The Sentinel is waiting for something, perhaps a great enemy against which the Mountains of Fire must be defended.
Grim Reaper
The Grim Reaper is the second card to feature the new Oppress ability, meaning he will do double damage against enemies with no attack (watch out Kelp Initiate and Onyx Sentinel!). He also prevents his targets from healing with the Affliction ability and his attacks can Pierce through armor at max level.
Grim Reapers are often spotted by the dying, or reported by those who return from near-death experiences. Their faces are not shown. The Reapers’ black cloaks are so heavy that they scrape on the ground as they approach. Each Reaper’s long bony fingers clutch the handle of a great scythe. It is said that the Reaper’s scythe is used to literally cleave a soul asunder from its body at the time of death. In battle, the scythes are generally used as an unblockable projectile.
Centauri Mage
The Centauri Mage is a strong 7 mana Magic attack card for the Earth Splinter, and with high Health and the Return Fire ability she can also provide some decent defense against Sneak or Snipe cards. Additionally she is the first Earth Splinter card to feature the Repair ability, which allows her to Repair some armor to friendly monsters each round.
The magic of the Centauri people of northern Anumün is so secretive that it is a wonder their Mages make any demonstrations of their powers in the Mount Mox Arena at all. The audiences are always thrilled to see their magic attacks, especially at dusk and sunset, when they create a chillingly beautiful (and deadly) green light show. Not only does this magic rain green fire onto the enemy, but with proper concentration from the Mage, it also refortifies the defenses of the friendly team. Among the Centaurs, those who practice these ancient ways of magic are extremely rare. They spend most of their time close to Kron, protecting him from all the wild creatures outside his Citadel.
Stay tuned for more updates from the Splinterlands!
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NOTE: All rewards from this post will go to (the Hive Development Fund account) to support the ongoing development of the Hive platform.