💡 Proposal: Engage Quest-Based Marketing System for Splinterlands
A community-powered way to grow Splinterlands through social engagement and exclusive rewards
🚀 The Idea
Let’s introduce an Engage Quest system, inspired by the highly successful campaign in RavenQuest. In their model, players earn "Engage Points" through social media interactions and use them to acquire and upgrade NFTs. It drove real organic growth and stronger community involvement.
For Splinterlands, it could look like this:
Earn Engage Points by interacting with official Splinterlands content on X (Twitter) — via likes, comments, and retweets.
Spend Engage Points in the shop to get a special NFT card, one unique card per set.
More Engage Points = More BCX — just like leveling cards through combining, players can buy multiple copies with points to increase power.
🎯 Why It Works
✅ Boosts social media visibility organically
✅ Rewards active community members
✅ Brings in new players through content exposure
✅ Supports the in-game economy
✅ Adds exclusive, collectible value for long-term players
This idea doesn’t replace anything — it enhances the existing ecosystem by letting passionate players amplify the game while getting meaningful rewards in return.
🔗 References
Learn more about RavenQuest's Engage Quest system: RavenQuest Whitepaper - Earning $QUEST with Fame
RavenQuest's official website: RavenQuest