I'm liking melee heavy attacks with the water deck as well. Get River Helondale, Demented Shark, and Pirate Captain on the same team and you can have a tank and two sneak / opportunity attackers getting +3 damage each. That's some heavy fire power to defend against and has gotten me a lot of wins. With water's +1 speed / armor summoner boost and some strong melee attackers this is a strategy we'll be seeing (and using) for a long time in Splinterlands.
RE: Fun with the New Water Meta