League 4 player here myself. 1 account, good player but not one of the really good ones. I see the vision DC has expressed and believe it possible. This could be an amazingly popular mobile game and if even a fraction of that comes into the ecosystem it could be quite a lot of new player growth.
Can we get a compromised slight adjustment to this that may work for most?
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DC has said below they are basically ready and willing(or can be quickly) to "end this season" & reset leagues to some extent and roll out a reward re-balancing. That will immediately address many concerns with past exploits now fixed. For the most part if you've been a higher league player in the game to date you should have made back at a minimum your ticket costs. I feel it safe to say you've at least started paying off any card costs you may have but that really depends on how much everyone has spent. The game is still expected to go for years one should hope yet so that will be answered over time. Honestly I'd say go a bit further on this reset idea though and here I think I may see pushback. I say reset everyone league 4 and up down to league 3. That removes any unfair advantage earlier players had for bugs/exploits. Going forward however, with fixes in play, we can then run with a more normalized league drop per season perhaps and not be so drastic. Edited to add: I include 4 in the reset to 3 because some players like myself in league 4 were in league 5+ before stake requirements where added.
An "end of season" reset is the first fix called for in captaindingus's summary and suggestion thread below. I'm guessing here but imagining the price of soulboxes could be adjusted quickly/easily as his suggested fix for that. So 2 of the 4 fixes right there.
The third is certainly something that should be fixed & sounds like Splinterlands already has the fix there. I'm not sure how easy/fast it would be for them to make it like Splinterlands though.
Finally is the multi-account issue. I'd be agreeable to the proposed fix of random rules per player for the day on the same map. Everyone in the same league will have the same map combo's to work at each day but under different individual random rules of the day. The rules should be the same for each subsequent replay for that day though imo. It shouldn't come down who pays more each day to not have tower blocker in play. Everyone should have a chance then to spent their tickets on a good day for their shot at being a high scorer. If I'm understanding right this was something already in game at one time? In theory I see why it may have been changed, so everyone fought the same fight. I agree that had the unintended consequence of giving to much power to players with multi-accounts. I further agree captaindingus's suggestion should mostly fix that issue. If each account is under different rules, they will not all be placing every day. There will still be advantage in that at least 1 account should have favorable conditions each day depending, but still not all of them will. Once more I'm not sure on time to implement/how easy to do maybe DC can comment on that for this fix and the one above.
So what if we halt rewards at the end of the vote until DC does rollout the reward changes and reset they are planning on doing anyway. If DC says the other 2 are possible quickly and agreeable with everyone, we can implement the other 2 abuse fixes identified as well and then automatically turn SPS rewards back on with maybe an agreed to 3-6 month test to see if everything is working?
I don't want to see plans DC has in the works completely shut down. There is always the possibility that a majority of the DAO could continually vote off restarting rewards since they will not be able to see that changes are actually working as we will not know if the changes made are going to work or not with out testing them. There will be no real reason to be playing the tourneys if payments are turned off. Especially if players do not know if even the souls they acquire will be kept or if another reset of some kind is coming before we turn things back on.
Also can we please get word on how easy/fast it would be to switch gateway maps to replay-able after completion. Player's really need the ability to practice maps. Could we open each map up so it can be replayed for no fatigue cost or rewards earned. No soul tokens, SPS, packs etc will be earned for the maps and will off set not costing fatigue imo. Fatigue will then only be required when you could get something out of your playing. Super bonus points if we could toggle different rules too so we can practice that but don't put off replay for it.
Thoughts here? I think if we had gone with the draft stage as normal this could have been worked out during that time if DC is as close as they think on some of this, but now it is all quick quick all or nothing and maybe that isn't absolutely required.
RE: SPS Governance Proposal - Halt Soul Keep Rewards